You are the chosen one to make world rid of ancient,caring inhabitants. Formerly they were friends, now you are required to kill them. It is the only way to survive, sacrifice must be made and you have no choice. Just do it, do it, close your eyes and kill them all!
It was our first game made together and it was really precious time. We know a few things is missing but we will try do it best next time. Have a good fun while playing! We hope you will like it! :blush: * Art: Kasiel, Ola * Programing: nyna77, kjanik
Tools used * Illustator CC 2018 * Photoshop CC 2018 * Unity 2018
Visuals are great, the controls were very frustrating. Would've been cool if you shot in the direction of the cursor rather than forward. Also the environment isn't used at all, maybe do something with it in the next levels (?). Also way too easy :P
@thevinter why You would ever want to exit this game!? :O and controls are part of mechanic and design decision to make game more difficult and challenging. And thanks for your opinions :D
Really cool! Amazing graphics and I though the controls were cool as well. This is certainly one of the best games I've played this LD. Every worked great; I did find one bug: I turned invisible for the rest of the game after level 2. I couldn't later replicate, however :(
If anything, a checkpoints system would be cool. Awesome work!
This game is what would have resulted if "The Binding of Isaac" had a baby with "Bubble Trouble". Graphics are amazing, animations are also amazing and everything else is ... well ... amazing!
The levels are very well designed and it fits the theme very well indeed since you are literally sacrificing all blobs (don't listen to @madbear-gang and @arktas)
Nice graphics and animations. Gameplay was very good and fun to play. The difficulty progression was well balanced. What I miss is sound and maby some more features later in the game, like different weapons maybe.
@mordokay wow, thank You for Your comment! For moments like this it's worth to participate in game jams :smile: I'm super happy that You liked it some much :)
Reminds me of the old Pang! game I played on the Amiga, except with more degrees of freedom… quite interesting, and becomes really difficult when the screen gets crowded.
The artwork is really, really cute. Obviously some SFX are lacking, I hope you can put some in a post-compos version. Also I wish there was a way to get extra lives at some point, otherwise I’m not sure I can ever reach the end! Or maybe allow to replay levels that one has finished at least once?
That game was amazingly cute. Extremely nice work on the controls, and I loooooved the tension of how the high score mechanic pushed me to make my character more vulnerable by leaving the rope out longer.
The blubs splitting was a costly surprise the first time. I was bamboozled. However, this was a small price to pay for what was ultimately a very satisfying mechanic.
Also, special praise to your powerups! These were both telegraphed excellently and were also very fun to play around with. Some very smart decisions made here by the blob buster team. Bravo!
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Btw, there's no way to exit the game!
Well done ;)
If anything, a checkpoints system would be cool. Awesome work!
Just take care about the enemies / player hitbox collision, because sometimes you lose live without any reasons.
Only thing that struck me as odd is when I shoot the weapon and keep walking, and the rope and hole it shot out of are just floating there.
As opposed to lives maybe consider limiting the shots?
The levels are very well designed and it fits the theme very well indeed since you are literally sacrificing all blobs (don't listen to @madbear-gang and @arktas)
Overall :star: :star: :star: :star: :star:
The artwork is really, really cute. Obviously some SFX are lacking, I hope you can put some in a post-compos version. Also I wish there was a way to get extra lives at some point, otherwise I’m not sure I can ever reach the end! Or maybe allow to replay levels that one has finished at least once?
That game was amazingly cute. Extremely nice work on the controls, and I loooooved the tension of how the high score mechanic pushed me to make my character more vulnerable by leaving the rope out longer.
The blubs splitting was a costly surprise the first time. I was bamboozled. However, this was a small price to pay for what was ultimately a very satisfying mechanic.
Also, special praise to your powerups! These were both telegraphed excellently and were also very fun to play around with. Some very smart decisions made here by the blob buster team. Bravo!
I feel like you should allow firing in a different direction from the one you're walking in, like in _The Binding of Isaac_
The bounces are also very weird sometimes, I feel like I keep getting unfairly killed :stuck_out_tongue:
PS: It's "kill streak", not "kills strike"