It took me a minute to realize that the tiles were spikes and that the purple guys were "magnetic" but got it. I made it to a stage that seemed to have no exit after I killed all the enemies, though admittedly, I never bought any items. Maybe I needed one to get out of that hellish looking level?
Barring a long instructions screen and a bit of a learning curve, I thought it was pretty fun. I get that this is more or less a procedurally generated set of levels, but I did get a sense some level formations were a bit unfair. I also found the default hand gun was perfectly sufficient for the majority of my gameplay, so I had no reason to switch to a different weapon, let alone buying them. There are just in general a ton of power-ups to memorize that it gets a bit overwhelming; I just ended up picking up a few that clearly opened a new path and that's about it. Strafing without a question was the most important skill to play this game.
Overall, I think some balancing revision is necessary, but the core is very enjoyable.
Comments4
Overall, I think some balancing revision is necessary, but the core is very enjoyable.