BloodTrail

BloodTrail

This game is from ldjam.com, which is currently unavailable.
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overall: 3.05
fun: 2.74
innovation: 3.02
theme: 3.04
graphics: 3.40
humor: 2.73
mood: 2.82
"As the sun rose today, a traveller ventured into our village and told us about a plague, which had killed nearly half of his hometown before he left. His eyes were filled with fear and panic, so that nobody could doubt the truth of his words. To survive we left our village and are now travelling towards the coast and its harbours to leave this cursed country."

Blood Trail is a game about a small band of five medieval refugees who try to reach a harbour.

The game is made of two parts: a map view, where you can command your group across a procedurally generated world with forests, cities and plains and random encounters: while travelling through the lands, you will randomly encounter friendly or evil people, with whom you can communicate or fight.

The game idea was way too big for one weekend, as usual, so expect a bumpy experience at best. We didn't manage to implement things like an inventory system or the plague you are fleeing from, but hopefully the game is interactive enough to be some fun and get some ratings at least.

Edit: By now we released an improved Post-LD-Version on itch.io (https://fluffyvoxels.itch.io/bloodtrail), if you already tried and liked the game or what it could become, feel free to try it out. We also plan to continue working on the project, to see our current roadmap refer to the issue list on GitHub (https://github.com/Alfadas/BloodTrail/issues).

* Controls:

* On Mapview:
* Left Mousebutton - Move your Group (Blue Dot)
* WASD/Middle Mousebutton/Right Mousebutton - Scroll Map
* Mousewheel - Zoom Map

* During Encounter:
* Click enemies to select them
* Click the swords to attack the selected enemy
* Click the shield to enter defensive stance to receive damage reduction

* @Rhiannon - Artwork (3D Models, Icons, Dialogues)
* @Alfadas - Programming (Encounters and Combat System)
* @413x - Programming (Procedural Map Generation)
* @kruemelkeksfan - Programming (Character Management and Map Movement)
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