Bokeh

Bokeh

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.17
fun: 3.04
innovation: 3.54
theme: 2.85
graphics: 3.65
audio: 3.70
mood: 3.52
Update3?
Post Jam some features added based on your feedback. Clearer weapons display (still minimal as you are not suposed to see clearly, it's based on my extreme shortsightedness) Some extra sounds to feedback being hit and out of bounds. HP collects visibly to make it clearer. Also big change to the movement to make it slinky. Thats about it as I work too you know. Thanks for all the feedback, So much love for the Ludum Dare Massive! Play the post jam as it is so much nicer than my incomplete jam entry. I dont need any more ratings.

Update 2!!!!!

I have got my ratings! So thank full as ever to the Ludum Dare massive. If you feel so inclined please play my post Jam version - it actually works. I really would love feedback on it. Just don't rate it. I will play and rate any games for feedback given. Please ignore my jam entry, it is dead to me now. Lol

Update 1!!!!!!
I have finished this game and posted a Post Jam version. Complete with a full quota of weapons instructions in the practice mode and 1 player mode. Controls have been updated too. Please play and rate the jam version for all of its flaws and if there is enough there to grab your interest please play the finished version. I would love feedback on it. I am very pleased with it. It is as much a musical instrument as it is a shooter.

To fire requires you to sacrifice hp, it is possible to shoot yourself to death. You can pick some of the hp up again or collect it from your opponent. Don't worry about it too much, if you are close enough to it the hp will find you. All white Bokeh are hp.

Enjoy

-------------------------------------------------------------------------------------------------------------------

WARNING THIS IS THE ONLY PLACE YOU WILL GET INSTRUCTIONS. I ran out of time to get the instructions done.

Untested and incomplete. There is so much still to do but this was the best I could do and I am satisfied I grafted.

You are going to need a friend. I ran out of time to get the AI working. I got 99 problems but an AI isn't one.

Bokah is a fight to the death made of pure light. Based on my Bokah. (https://en.wikipedia.org/wiki/Bokeh) I am incredibly short sighted and the only upside is the pure beauty of lights at night. It is an explosion of colour and pattern. I tried my best to draw it and the game is made entirely of this image. I rekon I got it about 90% accurate. This particular Bokeh is the LED on my power supply which I could study at leasure. Its a pretty vauge thing to try to replicate. I will look at getting variety and movement into a post jam version.

Player 1 controls:
Arrows and "m" to fire

Player 2 controls:
wasd and "r" to fire

Shoot each other to death

Don't go too far from the Rainbow column centre or you will loose life over time.

Fire to engage your default stance (Your character will turn red)

Once you have your stance equipped, your weapon time line will start to move (Regular Bokeh at the side of screen with a moving white Bokeh). Use the rhythm to fire a weapon. Full and half beats count.

If you miss the beat you will lose 12HP and your stance will turn off. (just the center white Bokeh of your character will be visible).

Change stances by hitting the alternative colours

Each stance has different properties

Every time you fire you sacrifice 12HP

The HP 'powers' your weapon. The HP attached to the projectile drops off at a steady rate. Be quick and you can pick it back up (white Bokeh trails). You can collect your enemies HP too! Any HP still attached acts as a damage multiplier when it hits your opponent and as a bonus you get that HP back.

Find your rhythm, work out your combinations and annihilate the light. Be careful not to be too trigger happy. Sacrifices will be made.

For all of its faults I am happy with this submission. My first Ludum on a PC, first using a current Unity, first using c#. I got to be creative with Quartz Composer too and look forward to animating an authentic Bokeh or two. I learned a lot and I am definitly much more relaxed about the idea of using c# now as I have been a Unity Script boy up until now.

I had so much I wanted to do but this is as far as I got. Enjoy

Note - Menu screen and audio fixed post jam. 4.12.18
Found a bug?
Tell us on Discord