Play as a ball with the ability to slow down the time. But be aware that with each use of your special ability you have to sacrifice a part of your health, so use it wisely.
How to perform the powerful jump: 1. pressing and holding the right mouse button to activate slow motion 2. aim for the direction and press the left mouse button 3. release the right mouse button
This game is beautiful! And it plays really well. My only complaint is that levels with moving platforms involve a little bit too much waiting around in otherwise quick-paced game.
Also curious why the yellow orbs break into pieces that need to be picked up instead of the orb just giving you 1/3 of your shield back?
Nice Game! I especially enjoyed the graphics. I'm not sure if it's intended, but since the jump resets on touching any wall/floor, I've found some parts where I can kind of cheat through the levels without using the special ability by either continuously jumping against the wall to "climb" it or by jumping as soon as I hit the ground to jump higher and higher cause of the momentum. It seems as though you would have to use your special ability to overcome some of these hurdles.
@adventureislands Yeah you're right, the moving platforms could be a bit faster. About the yellow orbs: I wanted the player to earn his shield. My thought was, if the player would recharge the shield just by collecting the orbs, she/he could easily perform one power jump after another, like: power jump; recharge; power jump; recharge; and so on. So you could play easily just with one rechargeable "piece" of shield. But with the collectable pieces you need at least one shield to spent to recharge it back with a little bit more. Otherwise you need to collect the single one piece by performing normal jumps, so you need more effort to recharge your shield. So I thought / hoped this would give them more value.
@woergbi It was intended this way and i'm very glad you figure it out :) I wanted to give the player as much freedom as i could to reach the goal and to choose how difficult a level should be to for yourself.
This game is gorgeous! (And definitely should not be played with a trackpad!) UI is clean and well defined. Animations are crisp. Overall, a very cohesive entry that doesn't put a huge amount of emphasis on the theme, but is a LOT of fun to mess around with. Would definitely buy a full version of this game if released n Steam.
Fun little game! Nice and clean graphics and really cool effects. I wish i had a little bit of control while in air and rather have harder levels. Just felt really helpless at times when i overshot my target. Didn't really feel the sacrifice bit was really strong, but non the less a very solid entry. Great job.
Best game i've tried in this ludum so far. Simple graphics, nice effects, good mechanics and control, awesome, you should continue it and publish it in steam or some other stores. Congrats!
This looks very clean and polished, although I find myself getting frustrated at how much the balls bounce off the walls, it feels rather inconsistent.
Got stuck at the ping pong lava part, really enjoyed the look and feel of this game though. It's a level above most jam games in presentation even though its a bunch of a shapes. I guess my main issue is that I feel like I didn't really learn the physics or "flow" of the game even though I would beat the level through luck or just trying random things. It's fun to watch the game in motion though. Good work.
Beautiful! Love the look, sound, and feel. The way the ball stretches in motion and changes color depending on whether you can jump or not is great for readability and not something everyone would think of. The physics of the ball are pretty much what you'd hope for, except I noticed while slowing down time, you can jump and change direction mid-air as many times as you want for no extra cost. If this is intended or even explained in a later level then ignore that point, I just felt cheap doing it so I thought I'd make sure you knew. Great work though!
I think it's pretty clear that you rocked it on polish. The motion graphics are spectacular, and the effects give it a ton of personality.
In terms of feedback, I found myself wishing slow-mo was a keyboard button or something a lot. I kept getting my wires crossed frantically clicking between the two mouse buttons and frequently messed it up. As another commenter @shweep pointed out this made it tough to find a rhythm. But I could see this playing spectacularly on a touchscreen, aiming with one finger and pressing an on-screen button for slow-mo with the other. Please keep going with it!
Really awesome game. Amazing idea. Reporting a bug. If you are on the ground and click in the downward direction, the ball stucks until you slow down the time. Overall its 5 stars from me
I really loved this game. Frustratingly hard but in a good way. I had to stop playing because I had to rate other games, otherwise I'd have been stuck here forever. I love it.
@Shweep I guess you speak about moving lava panels. Yeah i did this part wrong and had no time to fix it. Also there are some bugs with the physics. Thank you for your feedback!
@Potku Thank you very much! About the control while slow motion, it's intended, to make the game a bit easier.
@rumor Thanks for your feedback! About the mouse control, sorry for that, i'll keep this in mind.
@mrjoshuamclean Thank you very much, especially for streaming it was very helpful to see you playing :) The idea with the board is great i keep it in mind.
@Velocity7 Thanks! And thank you for the bug report.
@Morg Thank you very much and thank you for streaming. I enjoyed to watch you playing.
Really good game with a neat aesthetic. The gameplay is unusual and reminds me a little bit Ultraflow. You did here a great project - a cool casual game. I guess that it could be better on mobile devices. Addictive ++
Great puzzle game. Good job introducing the concepts. I stopped after the shield level but it was a lot of fun. I did not feel much sacrifice in the game but it played very well.
Sleek, well made game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/3-5x0DQqrYk
Very fun and simple concept! I played it until I got stuck, and then probably longer than I should have live on a stream. You can check it out at https://twitch.tv/cyberlightgames on the 5th episode of the "Dare to Play" series. It is currently my most recent VOD.
I literally got stuck on this screenshot. While the player is in red tint, it can't jump anymore. When that happened, I have to force restart the level.
Regardless, a very creative and solid entry. Reminded me of the old Game Maker game entitled "Focus" by 2DCube (Jesse Venbrux). Great work on this game.
I found this very hard to control without a mouse (I have a laptop with just a trackpoint and a trackpad) but I still managed to complete about 10 levels (spamming the left button to crawl walls a bit more than the level design expected it, I guess) before it became really too difficult. The mechanics are simple and the puzzles are rich and complex — exactly what I like in a puzzle game. I will definitely revisit it when I have access to a mouse, unless you add gamepad support one day? It does not look like it would be much of a problem to control the jump direction with a stick.
Awesome game and super fun to play. It's polished, has good game feel and plenty of subtle visual indicators that work pretty well.
There are two very minor things that I noticed. First, I might lower gravity after using a slow-motion push. I think it'd feel better and give more power and control. The other thing was levels, I feel like this game works way better in more compact levels.
Amazing graphic feed-back and visually very original (you made something very interesting with simple geometrical forms, great job). The gameplay is polished and the game itself is addictive. Very fun, very neat.
Comments55
Also curious why the yellow orbs break into pieces that need to be picked up instead of the orb just giving you 1/3 of your shield back?
I'm not sure if it's intended, but since the jump resets on touching any wall/floor, I've found some parts where I can kind of cheat through the levels without using the special ability by either continuously jumping against the wall to "climb" it or by jumping as soon as I hit the ground to jump higher and higher cause of the momentum. It seems as though you would have to use your special ability to overcome some of these hurdles.
@adventureislands
Yeah you're right, the moving platforms could be a bit faster.
About the yellow orbs: I wanted the player to earn his shield. My thought was, if the player would recharge the shield just by collecting the orbs, she/he could easily perform one power jump after another, like: power jump; recharge; power jump; recharge; and so on. So you could play easily just with one rechargeable "piece" of shield. But with the collectable pieces you need at least one shield to spent to recharge it back with a little bit more. Otherwise you need to collect the single one piece by performing normal jumps, so you need more effort to recharge your shield. So I thought / hoped this would give them more value.
@woergbi
It was intended this way and i'm very glad you figure it out :) I wanted to give the player as much freedom as i could to reach the goal and to choose how difficult a level should be to for yourself.
It's so minimalist but feels so great!
Really well done, one of my favorite entry so far!
In terms of feedback, I found myself wishing slow-mo was a keyboard button or something a lot. I kept getting my wires crossed frantically clicking between the two mouse buttons and frequently messed it up. As another commenter @shweep pointed out this made it tough to find a rhythm. But I could see this playing spectacularly on a touchscreen, aiming with one finger and pressing an on-screen button for slow-mo with the other. Please keep going with it!
Got stuck on the second to last level, but I'm glad it amped up the challenge. Maybe could have been a smoother curve up to that point, though.
Good work. Here's my play :https://www.twitch.tv/videos/344729947?t=02h10m10s
@Shweep I guess you speak about moving lava panels. Yeah i did this part wrong and had no time to fix it. Also there are some bugs with the physics. Thank you for your feedback!
@Potku Thank you very much! About the control while slow motion, it's intended, to make the game a bit easier.
@rumor Thanks for your feedback! About the mouse control, sorry for that, i'll keep this in mind.
@mrjoshuamclean Thank you very much, especially for streaming it was very helpful to see you playing :) The idea with the board is great i keep it in mind.
@Velocity7 Thanks! And thank you for the bug report.
@Morg Thank you very much and thank you for streaming. I enjoyed to watch you playing.
Regardless, a very creative and solid entry. Reminded me of the old Game Maker game entitled "Focus" by 2DCube (Jesse Venbrux). Great work on this game.
I enjoyed plaing it very much. The only thing that maybe better if you make a web version of the game.
Good luck to you!
Congrats for this very polished entry.
There are two very minor things that I noticed. First, I might lower gravity after using a slow-motion push. I think it'd feel better and give more power and control. The other thing was levels, I feel like this game works way better in more compact levels.
Anyway, great jo,b it's super good. Congrats.