Bow-wow Before God

Bow-wow Before God

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.92
fun: 2.74
innovation: 3.08
theme: 3.23
graphics: 3.62
audio: 2.90
humor: 3.40
mood: 2.88

New and Improved Description!!


Welcome, Omnipawtent Overwoofer! You have been created for one purpose and one purpose only: to oversee to the needs of the Pupreme Being themself, DogGod!

GAME NAVIGATION MAP:



HOW TO PLAY:


As soon as you click on "play", DogGod's stats - FULL, for hunger; RUBS, for belly rubs; PATS, for head pats; and FUN for entertainment - will start going down pretty fast. If any of them reach 0, you lose - even worse, you disappoint your adorable heavenly lord!

Your job is to prevent this by organizing Human, Animal, and Special sacrifices - only one at a time - for each of the four continents available. Be careful, though - DogGod's followers don't like when they lose too many animals or people, and Special sacrifices make you lose both!

This raises your Sacrifice Points for each of the three types of sacrifices, which can be spent in the Sacrifice Shop. There are two types of items for each of the DogGod's stats:

* "MAX" - can only be bought using either Animal Points or Human Points as indicated by the smybol to the left of the price, and permanently maxes out the stat it's under. You win if you max out all four stats!
* "+25" - can only be bought using Special Points, and temporarily boosts the respective stat by 25, buying you more time to max it out - but be careful, because this makes all the stats go down faster!

You can buy these items by clicking on either the name or the price involved.

One other thing to watch out for: disasters! It's tough being a human on planet Furth, danger is always around the corner. When dangerous situations happen (signified by warning sirens), the continent stats go down rapidly - it's best to turn off the sacrifices for the continent(s) involved, but most importantly, you need to go to the World Manager screen and click the flashing "BLESS!!!" button to perform a miracle and end the danger - sometimes you'll need to do it more than once though, because low human/animal population counts as danger and you'll want to get it back up to sustainable levels while they rebuild. You can use the World Monitor to check on how high the continent stats are - Green for good, Orange for getting low, Red for bad/near danger, and Gray for disasters happening! You can hear the change in continent stats as signified by downwards slide whistle sounds when things are getting bad, or an upwards slide whistle when things are getting better.

Good luck!

DEV COMMENTS


(pasted from the original description)

This was my very first game jam event & I’m proud of where I got even if I had a 15 hour delay from catching up on homework, and while I don’t consider it “done” since there’s a lot more polish I want to add, it’s nothing a bit of post-jam ironing out can’t fix after semester’s over. I was going to keep polishing and finagling up until the submission deadline, but I am so physically exhausted that I was falling asleep while playtesting it, so I’m gonna go ahead and get this submitted now. Can’t wait to go forth and play everyone’s games later!

I do have a post-jam want list for it, that hopefully I can pursue:

POST-JAM VERSION GOAL LIST


* More/Better music
* Fancier Graphics/Scripted Animations/Cutscenes-ish
* Tutorial
* Proper menu/win/lose screens that don't end or quit the game abruptly
* More polish in general

CREDITS



Made with:

Coding: GameMaker Studio 2

Art: MSPaint, Paint.NET, GameMaker Studio 2

Music: LMMS 1.1.3

Sound samples (music):

https://freesound.org/people/MisterTood/sounds/9032/

Sound samples (sfx):

https://freesound.org/people/LordForklift/sounds/448394/

https://freesound.org/people/Zott820/sounds/209578/

https://freesound.org/people/jamesabdulrahman/sounds/263621/ (attribution license: not modified, except for exporting from Audacity as .wav so I could actually use it)

https://freesound.org/people/InspectorJ/sounds/410804/ (attribution license: not modified)

https://freesound.org/people/InspectorJ/sounds/402581/ (attribution license: not modified)

https://freesound.org/people/joedeshon/sounds/79677/ (attribution license: not modified)
Found a bug?
Tell us on Discord