Brink

Brink

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overall: 3.25
fun: 2.75
innovation: 2.50
theme: 3.50
graphics: 3.75
audio: 4.00
_Jump to download (Mouse recommended)_

How long can you survive at the _brink_ of death?



> Alone on a landmass, you wake up next to a beach. Bleeding out. Without conventional medicine available, you turn to more.. questionable.. means of survival.

Brink is a survival game where anything you do comes with a cost: your life. As time progresses, the environment around you increases in hostility for no logical reason other than it makes gameplay more interesting :wink:

The standard map is split up into multiple altitude-based sections such as the beaches, the mountain-tops and the underwater platforms. Due to map sizes, not all maps will contain all regions; restarting the game will regenerate a new map for you. _(Alternatively, activate the development console with the backtick key and restart the world with `gs.start()`)_

In-game help is available by pressing `h`. The two undocumented keys are the grave to toggle the development console and F11 to toggle fullscreen.

Note: Just because the game has tiles doesn't mean it's "minecraft-esque" as a load of people have said. In fact, Minecraft was used a whole lot of "not at all" in the design and dev.

Before I balanced a few things, I let 8th play around. Needless to say, things have since been balanced significantly.
![Li9FPH[1].png](///raw/1ad/e1/z/1c005.png)

And now for a mandatory screenshot because who doesn't love screenshots

Yeah.. I think the other one captures actual gameplay a little better :stuck_out_tongue_closed_eyes:

Credits

* Lead: Bottersnike
* Programming: Bottersnike
* Concepts: Bottersnike
* Graphics: 8thKingdom
* Music: 8thKingdom, Hans Shi
* Play Testing: Botter, 8th, Botter's Classmates and Members of the ChiP Discord server

_If you're on \*nix, it's worth giving the README a once-over to make sure you have the python modules._
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