Bunnycula

Feed the *BUNNYCULA*! Feed her the right animals she demands!
Attract the animals by placing food on the ground, catch them and carry them to the sacrifice altar!
Controlled by ⌨ or :video_game:

Made in roughly 40 man-hours (we had to finish much earlier) by:
Code+"ART": @pcmaster
Code+Sounds: @dexp
#### Special credit for final criticism: @chem0prenMade in Unity3D/C#/Audacity
WE USED SOME GUI ICONS FROM GAME-ICONS.NET! And one small rock mesh. THE REST OF THE "ART" IS ALL OURS.
We don't opt out of graphics but consider that when rating :)

We made a lot of sacrifices :tired_face: :angry:
* One wife had to suffer the whole weekend
* ART was sacrificed (no artist involved)
* UI was sacrificed ( We used some game-icons.net icons )
* AI was sacrificed (involuntarily)
* Music was generated but ritually sacrificed, too (just couldn't squeeze it in)
* Gameplay was sacrificed (just because!)
:point_down: PLAY HERE! :point_down:

Tools: Audacity



Comments46
Just one thing I almost always had to push animals to the edge of the map to make then attract by the carrot,
or I have to place one end then turn around the animals to make then go on the food.
Great Job!
Good job & keep up the good work!
I think some background music was needed. The first time the Bunnycula laugh it scare the hell out of me. I would also suggest don't dropping the player rigth into the game, made a simple Main menu and maybe explain the controls a little bit.
Overall it was a really fun entry. Great job!!!
Consider adding to the game the following:
+ Even a bad soundtrack is better than no one.
+ Different types of bait for different animals would be nice.
+ Enlarge bait radius - I had to almost corner rabbits in order to make bate attractive for the prey.
Any way nice entry, congratulations!
I think if you add a background music, an introduction and something to do during those rabbit phases where you just run on them (maybe just a dash, I dont know), it's a perfect game for me.
Nice job, a pretty cool game here.
-> Animations
-> That weird bubble effect when player grabbed a bunny
-> The animation when player dropped bunny on the sacrifice altar
-> The fact that bunny's run away from you making them not that easy to catch
Things to improve/ suggestions:
-> Some way player can run out of carrots (forces player to grab rabbit before rabbit eats the carrot)
-> Introduce a stealth component where player must avoid some enemy that is trying to kill him while player is trying to grab rabbits.
Overall: Very nice game ... had fun! :P
Also you did a surprisingly great job on the art considering all the caveats you listed. The lighting in particular works well for the theme, and honestly the blocky models, while simple, actually have a bit of charm in how consistent they are.