CAt 666

co-authored: @artoo
Overall★★★★★★★★★★3.39
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.54
Theme★★★★★★★★★★3.11
Graphics★★★★★★★★★★3.13
Humor★★★★★★★★★★3.80
Mood★★★★★★★★★★3.46
CAT666_pic.png



*Cat has some work to do... Gonna catch some rats! Six sacrifices for blood moon to rise!!*

:mouse: :mouse: :mouse:

CONTROLS:

W A S D - to move and stop

Space - to jump (hold to jump longer)

Q and E - to scratch

:full_moon: :smirk_cat: :new_moon:

CREDITS:

CAt 666 by Arto Koukkula and Mirka Raasakka

Some of the sound effects (cats, screams, splats, thumps) from Freesound.org under Creative Commons 0 License. Other sounds and ending music made in FL Studio.

PlayMaker by Hutong Games, UnityCar Physics by Michele Di Lena, and Realistic Motorcycle Controller by BoneCracker Games were used.

:rat: :rat: :rat: :rat: :rat: :rat: :cat2:

CHANGE LOG:
##### 5.12.2018
- Cat is slightly less uncontrollable now
- Cat and rats won't get stuck to the fence as much as before
- Fixed jumping to less chaotic, or more, not sure
- Game area made little bit smaller
- Rat scaling fixes

:scream_cat: Blog post with more photos and a little poem here: https://ldjam.com/events/ludum-dare/43/cat-666/cat-666

Tools: FL Studio

Comments17

Peet Cooper4 Dec 2018, 22:40
Nice work on this. Its really challeging to catch the mice so the death explosion is quite satifying. The map feels way too big since I spent most of the time just moving straight. Fun game, great idea and nice ending. GGWP!
Mitch Cutler4 Dec 2018, 22:47
Haha, was laughing super hard at the mice rolling around. Super awesome concept. It was a bit disorienting that the mice stayed the same size regardless of distance. Just took a sec to get used to. Awesome game!
arc1llusion4 Dec 2018, 22:49
Agree with previous comment. Map was too big, but the game and concept was hilarious. I love it. Well done!
PixelMeal4 Dec 2018, 22:57
The purring engine noises are genius :) it was quite difficult to catch any rats (only managed 2 in about 10 minutes of play), but right from the start it was lots of fun! Nice work!

You might want to add a Windows download link to the "Downloads and Links" section -- right now it only shows source code, which might make some raters think there's no executable to download.
Arvejeitor5 Dec 2018, 11:11
Beautiful game! I love cats, how could I not love this First Person Cat Simulator?
Icehottet5 Dec 2018, 21:29
I just love seeing how much hang time i can get with the cat lol!
Flying Dog Fish
Flying Dog Fish5 Dec 2018, 22:08
This has to be the fastest cat in the world :)
Budark6 Dec 2018, 13:49
So funny hahaha and soundFX too
Kultisti
Kultisti6 Dec 2018, 21:56
Was laughing the whole playthrough :D Good job!
Pokang7 Dec 2018, 01:17
Super fun game! :D I was purring like a madman, the sensation of speed was really satisfying and I liked how hard the controls were, congratulations!
Alexaur
Alexaur7 Dec 2018, 13:30
Haha I love that the cats nose and whiskers are visible :D I also like the eerie feeling... a mouse scared me when I came close to it the first time... It was much harder than I thought it would be, but I got them all! Good idea, and good work! :)

edit: forgot to add a picture of my cat helping me catch the mice..
mirsakka
mirsakkaauthor7 Dec 2018, 16:58
@alexaur Awww, I'm sending pettings to the cat!
Hahaha oh no well even I get scared of the mouse time to time... Nice to hear your comments, thank you!
pcmaster9 Dec 2018, 16:19
The mice models were hilarious. The physics crazy. Cat motor sound weird :D I didn't make it to the sacrifice, the mice were too fast for me :) Is the Moon burnt into the cat's eyes? GOOD JOB, made me laugh hard!
jk5000
jk50009 Dec 2018, 18:46
A very funny, but also a super hard game. Well done.
kaeveris
kaeveris9 Dec 2018, 22:09
I love the sounds a lot, especially the purring sounds! It is actually a quite hard game!
DDRKirbyISQ
DDRKirbyISQ23 Dec 2018, 01:34
Quite difficult to control, like trying to drive an F-1 racecar on ice. Maybe that is the point, though? I feel like this could be really fun if there was a way to control the cat a bit better (spent several minutes trying to chase down mice only to veer very slightly off course since the steering controls were so awkward), and also if there was a 3rd-person camera. I like the sense of speed and scale that the 1st-person camera offers, but it is a bit weird to have the camera so dang close to the ground (maybe intended?)

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