*“If you’re going to try, go all the way. Otherwise, don’t even start. This could mean losing girlfriends, wives, relatives and maybe even your mind. It could mean not eating for three or four days. It could mean freezing on a park bench. It could mean jail. It could mean derision. It could mean mockery–isolation. Isolation is the gift. All the others are a test of your endurance, of how much you really want to do it. And, you’ll do it, despite rejection and the worst odds. And it will be better than anything else you can imagine. If you’re going to try, go all the way. There is no other feeling like that. You will be alone with the gods, and the nights will flame with fire. You will ride life straight to perfect laughter. It’s the only good fight there is.”*
I would be curious to see what was your original gameplay idea, if you had one, haha ! At least you took your lack of time with humor which is great. Keep up the great job with your graphics, this universe looks super cool.
Loved the experience!! Liked the way that the world is created, by using physics xD really amazing, and the art style is great! I'm a big fan of low poly art styles. It reminds me a little to the artstyle that we used in our game, but ours is more simple. Very cool!
This was a really neat calming experience; the mood, audio, and art style were just excellent! I think you could also say that you could sacrifice some hardware power for visual aesthetics as a part of the theme implementation :thinking: :sweat_smile:
I don't know what I really feels about this game. Okay it is a relaxing "game" and the graphics is really good. I also love the idea of sacrificing something in the game development. The idea of removing the gameplay is not bad, and instead focus on graphics and mood is an interesting idea.
But when I am looking at your twitter profile, it is focusing very mush on graphics and on creating interesting atmospheric environments. Perhaps for you a more interesting and challenging sacrifice would have been to make a game with no graphics and no sound at all, and only focus on gameplay.
It perhaps sounds like I don't like what you have made, but this is not the case, I do like it. I just think you could have made a more interesting sacrifice. And if the game had ended up being a bad ugly game, this is only a game jam, and you tried something new and interesting.
This was a very cool experience. The worldbuilding is enjoyable to watch. The first person view seems a bit too close to the ground for me. It feels more like I am swimmming (but why not!). I very much like the fact that you incorporated the theme in such a way! Great sport! What mechanics did you have in mind that you sacrificed? (If you have plans to implement them, I would love to not know and be surprised :) )
@jeffrey-newton-evans Mac build is up if you're still interested! I have no way to make sure everything is working properly, so if you run into issues let me know! :)
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It reminds me a little to the artstyle that we used in our game, but ours is more simple.
Very cool!
But when I am looking at your twitter profile, it is focusing very mush on graphics and on creating interesting atmospheric environments. Perhaps for you a more interesting and challenging sacrifice would have been to make a game with no graphics and no sound at all, and only focus on gameplay.
It perhaps sounds like I don't like what you have made, but this is not the case, I do like it. I just think you could have made a more interesting sacrifice. And if the game had ended up being a bad ugly game, this is only a game jam, and you tried something new and interesting.
I very much like the fact that you incorporated the theme in such a way! Great sport! What mechanics did you have in mind that you sacrificed? (If you have plans to implement them, I would love to not know and be surprised :) )
I am not sure how, but I think I broke some of it... :smile: