
Cheela
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
I wanted to make a game based on evolution and sacrificing the weak to make a superrace, spartan style ;) I ended up making something RTS-like game because this way you can control and kill off a lot of characters which is needed to have enough generations to 'evolve'. I ended up making the bare minimum but I'm still proud of implementing everything like selecting multiple units from scratch. Hope you have fun.
CONTROLS:
- drag left/ right mouse: select single or multiple units
- click left mouse: move to location
- click right mouse: move to location but if enemy is in range attack
- if a unit is attacked it will automatically fight back
-'R' to reset during game ( because the genes are random, bad luck can give you a very bad starting position)
GOAL:
- the 'pits' in the left bottom and top right corner can be used to kill off units but you can't fall into the oponents pit
- the numbers on top of the units represent their attack power
- the longer a unit lives the more its 'genes' will affect the next spawned unit's attack power
- the number inside the pit represents the 'average attack power of the gene pool': simply said the higher this number the more chance of the next unit having a high attack
More explicitly: the 'average attack power, is determined by multiplying each units attack power by the time it is living and adding these together and dividing by the total time lived. Also a number of dead units are still taken into account, with the time they had lived. So in a formula av=sum(A_i*t_i)/sum(t_i) with A_i and t_i the attack power and time alive of unit i.
The next spawning unit is determined as a combination of two units plus some mutation chance. The longer a unit has lived the more chances it had to 'mate' and the more chance it will have to be a 'parent' of the newly spawned unit.
WIN:
- be genetically superior for 15 generations, the average attack power should be higher than your opponent's
Please give me some much needed feedback ! Harsh > dishonest ;)
Disclosure: I have changed the win condition a bit to make it a bit more playable
CONTROLS:
- drag left/ right mouse: select single or multiple units
- click left mouse: move to location
- click right mouse: move to location but if enemy is in range attack
- if a unit is attacked it will automatically fight back
-'R' to reset during game ( because the genes are random, bad luck can give you a very bad starting position)
GOAL:
- the 'pits' in the left bottom and top right corner can be used to kill off units but you can't fall into the oponents pit
- the numbers on top of the units represent their attack power
- the longer a unit lives the more its 'genes' will affect the next spawned unit's attack power
- the number inside the pit represents the 'average attack power of the gene pool': simply said the higher this number the more chance of the next unit having a high attack
More explicitly: the 'average attack power, is determined by multiplying each units attack power by the time it is living and adding these together and dividing by the total time lived. Also a number of dead units are still taken into account, with the time they had lived. So in a formula av=sum(A_i*t_i)/sum(t_i) with A_i and t_i the attack power and time alive of unit i.
The next spawning unit is determined as a combination of two units plus some mutation chance. The longer a unit has lived the more chances it had to 'mate' and the more chance it will have to be a 'parent' of the newly spawned unit.
WIN:
- be genetically superior for 15 generations, the average attack power should be higher than your opponent's
Please give me some much needed feedback ! Harsh > dishonest ;)
Disclosure: I have changed the win condition a bit to make it a bit more playable