Cows Don't Deserve To Live (They Fart Too Much)

Overall★★★★★★★★★★3.40
Fun★★★★★★★★★★3.60
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.80
Graphics★★★★★★★★★★2.90
Humor★★★★★★★★★★3.30
Mood★★★★★★★★★★3.10

CDDTL-TFTM

- Cows Don't Deserve To Live (They Fart Too Much) -


Island.png
Main Menu
1.png
In-Game
2.png
Don't like cows? Check!
Like Alters? Check!
Like needing to sacrifice an innocent animal just for your mortal soul to maintain itself in this endless cave of nothingness? Check?

Welcome to the Caves of Cows, where cows appear out of seeming nowhere. To maintain your life as long as you can, you must find cows, pick them up, and take them to an alter.
You're also trying to escape the caves, so try to go up, not down! (You lose score if you go down)

screenshot

Comments6

Benjamin Heber
Benjamin Heber3 Dec 2018, 03:10
I Liked The game, and I think it was fun, and the concept and everything!
morriss
morriss3 Dec 2018, 13:21
Like your character style
DJN
DJN4 Dec 2018, 22:16
Nice game, though I somehow had infinite double jumps (kind of, it was finnicky), but that actually made it more fun. Procedural levels, too - nice! I got 503. Good game!
Edmanbosch
Edmanbosch5 Dec 2018, 01:35
The game's fun, but the collision is a little buggy (as in I can partly phase through walls and get extra jumps) and there was no sound effects or music.
Flaterectomy
Flaterectomy5 Dec 2018, 09:58
I played this for a couple of minutes, but I could not find the park bench you showed us on discord. Did it not make the final cut?

I don't think you have a difficulty ramp-up in the game, do you? I had no real issue extending my timer as every now and again I would just run into some cows next to a volcano/altar. I ended up giving up and let the timer run out, scoring 768.1 If the difficulty does scale somehow, I didn't see any feedback for it in any case.

I am not sure if the extra jumps after hitting a wall was intended or not, but that's basically the mechanic the game needed. Without it, I think I'd have given up quickly. It made jumping large distances possible, but was sufficiently difficult to make success feel rewarding.

The art is pretty basic, but I could easily tell what each element was. Nice job!
GuyInGrey
GuyInGreyauthor18 Dec 2018, 04:48
@flaterectomy Thanks for the feedback! You're right, there is no difficulty change. The park bench never made it into the final version, along with most of the terrain generation extras (grass on all sides, etc). I just didn't have time, did what I could. The double-jumping does get reset whenever you hit *any* ground, had to be that way for you to be able to go up.

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