
Cultist's Quest
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Description
Many years ago, the Dark Lord Balthazar was imprisoned in an alternate dimension by the great mage Yendor. The magic used was contained within an amulet that has been lost in antiquity - until now.
You are a practicing blood mage who draws power from Balthazar through the performance of human sacrifice. Your greatest desire is to free your master from his prison. You have discovered the location of the Amulet of Yendor and now descend into the depths of Balthazar's fortress where the amulet has remained since its use to imprison him. You have collected some sacrifices to take into the pit with you. Recover it and return to release your Great Master from his prison.
Maybe he will be eternally grateful...
Notes
The game is what you would typically expect from a rogue-like. However, due to the time limit, there is only one spell and no additional weapons or armor. You will get hungry and need food and potions are randomized each playthrough, so keep track!
Unfortunately, we did not have enough time to add sound effects.
Theme
As usual, we hated the theme when it was first announced, but we quickly came up with the idea for this game. The game is full of sacrifices, and we had to make many to create it!
First, inventory space is limited, and you cannot drop anything! So, choose carefully what you pick up. Second, while you are not limited on how many sacrifices you can have with you, you will harm them if you step on them, so, again, choose wisely. Finally, you have the obvious use of sacrifices at altars to add mana.
Areas of responsibility
James: All coding
Anthony: Graphics
Cameron: Graphics and Music
Tools Used
Unity 2018.2.3f1 (I was having a lot of issues with the most recent version for some reason)
GIMP
Bosca Ceoil
WebGL
We usually provide a WebGL version of our entry. However, this time around, we have not yet as it would require some refactoring since we use multi-threading to generate the levels and that cannot be done with a WebGL build. We may provide one after submission if we can find the time.
Thanks for playing and rating!
We hope you enjoy our entry to our sixth consecutive Ludum Dare as much as we enjoyed making it, and we look forward to LD44 (after a well deserved break, of course.)

