Defuse all the towers while your manual dwindles. I hope your memory serves you well. You must destroy your information to survive.
Things To Change
Thanks for everybody's feedback! - Make the manual text more readable - Add feedback for the completion of a module - Make the module's a little easier to read - Add easy restart button - Add pseudo RNG rather than true RNG - An UI element to tell how many strikes you have. - Allow input to be pressed while the text is displaying?
The graphics and the music are very pleasant, though some of the modules are a bit hard to read (though I guess that's the point) The concept is really really cool, but I just wish you could have chosen which pages to burn and when, so that on repeat plays you could keep the modules you have trouble with. Would have made the sacrifice more personal and tough. A sound effect of some sort when you fail or succeed would have helped too. The mood is very nice, just wish it was a bit more open.
Were this to cost, say 2.50 Euro I would buy it. Straight up. Only things I found odd were that there's no confirmation of when a module is done (guessing that would screw up some of them), as well as the blank ending. Otherwise a brilliant little game!
Hi,there. May I ask how should I play? After hitting same times plus button the number display, nothing happened to me. The art and sounds are very cool, really like to know how to play through this.
So sorry @pez and @william-derksen! Totally my fault, turns out I broke it... I reuploaded the game back to the fixed state! Try it now! If you have any other gamebreaking issues make sure to comment!
Smart idea for the theme, and a great puzzle game. Unfortunately in the "level" where the numpad appears for the first time, when I used it the game returned to the main menu and I wasn't even able to restart.
Wow. Blown away by the environment and feel of the game as it relates to the theme. Music and pixel art are spot-on, providing you with a sense of desolate coldness. Well done!
Nice theme interpretation the general mood is great. I have some issues with instructions readability you could use some more readable font. Also after defeat it needs page reload to restart. Also that pattern display doesn't seem to show any of the described patterns.
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
Wow, this game was quite different. The difficulty scale was well balanced for a game made in 48 hours. Although the manual was a bit difficult to read and understand but I guess that's the point.
The idea is perfect for a game jam but after playing a few playthroughs I'm sure the manual would be useless unless you had implemented some random variation to the rules such as the patterns or number of consecutive flashes.
It was an enjoyable experience because I really had to focus to be able to memorize the instructions, this was enhanced by the beautiful music and quite simple but cool looking pixel art.
Comments29
I love the art and music. They work together well, set a very clear mood, and with the snow outside where I live, it feels right.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/344842762
You did an excellent job on the music.
The idea is perfect for a game jam but after playing a few playthroughs I'm sure the manual would be useless unless you had implemented some random variation to the rules such as the patterns or number of consecutive flashes.
It was an enjoyable experience because I really had to focus to be able to memorize the instructions, this was enhanced by the beautiful music and quite simple but cool looking pixel art.
Great job on this game :Smile: