
Destination - Mars
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
My first Ludum Dare submission, not my first attempt though...
In space, no one can hear you scream. Had problems with audio and not enough time to find a workaround, so no audio, sorry.
To summarize the idea, basically you have to sacrifice your first missions to lay a track of abandoned ships that you can scavenge in order to reach Mars. More details:
Input:
* [Esc] - Main menu.
* [W, A, D] - Move.
* [Q] - Abandon Ship.
Goal:
* Reach Mars with a shuttle.
Start:
* Assign starting resources by dragging appropriate handles.
* Do not exceed your ships capacity
Resources:
* Fuel - only used when moving, but runs out fastest.
* Oxygen and food - low but constant usage.
Scavenging:
* When close enough to a shipwreck - it turns red.
* You can mouse-click on it and scavenge resources from the abandoned ship.
* But be careful, hitting it will destroy both the shipwreck and your shuttle.
* Drag appropriate handles to offload the resources from the wreck to your ship.
Minimap:
* Arrow - direction to Mars
* Red beacon - abandoned ship location
EDIT - 04/12/2018
Some clarification about sound:
* Firstly I thought that there was a problem with sound on WebGL which was complimented by a warning message in the console and other people having problems with it. But, at the end I found that my browser tab was muted...
* Secondly, when I was implementing simple audio ques in the editor, the thrust sound was working fine (that's the terrible placeholder sound you are hearing) but I could not figure out why explosion sounds would not work, neither with PlayOneShot() nor with normal Play(). The sound is not corrupted and would play in some specific cases.
Anyway, because of all of this I left the audio for the end and I only figured out the muted tab mistake minutes before deadline. And vualia, now it's even worse than no sound because it has a terrible thrust placeholder :D
If you want to play it as it was intended, mute the tab and listen to a Synthwave mix. suggestion: https://www.youtube.com/watch?v=NXZUpO2t5WM
In space, no one can hear you scream. Had problems with audio and not enough time to find a workaround, so no audio, sorry.
To summarize the idea, basically you have to sacrifice your first missions to lay a track of abandoned ships that you can scavenge in order to reach Mars. More details:
Input:
* [Esc] - Main menu.
* [W, A, D] - Move.
* [Q] - Abandon Ship.
Goal:
* Reach Mars with a shuttle.
Start:
* Assign starting resources by dragging appropriate handles.
* Do not exceed your ships capacity
Resources:
* Fuel - only used when moving, but runs out fastest.
* Oxygen and food - low but constant usage.
Scavenging:
* When close enough to a shipwreck - it turns red.
* You can mouse-click on it and scavenge resources from the abandoned ship.
* But be careful, hitting it will destroy both the shipwreck and your shuttle.
* Drag appropriate handles to offload the resources from the wreck to your ship.
Minimap:
* Arrow - direction to Mars
* Red beacon - abandoned ship location
EDIT - 04/12/2018
Some clarification about sound:
* Firstly I thought that there was a problem with sound on WebGL which was complimented by a warning message in the console and other people having problems with it. But, at the end I found that my browser tab was muted...
* Secondly, when I was implementing simple audio ques in the editor, the thrust sound was working fine (that's the terrible placeholder sound you are hearing) but I could not figure out why explosion sounds would not work, neither with PlayOneShot() nor with normal Play(). The sound is not corrupted and would play in some specific cases.
Anyway, because of all of this I left the audio for the end and I only figured out the muted tab mistake minutes before deadline. And vualia, now it's even worse than no sound because it has a terrible thrust placeholder :D
If you want to play it as it was intended, mute the tab and listen to a Synthwave mix. suggestion: https://www.youtube.com/watch?v=NXZUpO2t5WM