Disassembly Line is a game about love, passion and sacrifice. You will control a bunch of freak robots trying to get away from the mother factory, but it’s not that simple.
This game will test your reaction and aim skills but especially, your ruthlesness.
Is your heart cold enough to throw your beloved minions into walls just so that others can survive?
Controls
You only need your mouse, click and drag your robots like a slingshot.
Rules
- Disassembly Line is an endless game. - Destroying the enemy robots or opening walls provides you with 100 gears. - Every 80 gears you get a new robot on refills. - Disassembly line gets faster over time. - If you lose all your active robots at any time, it's game over.
Amazing all across the except in on area. Game feel or juice is the audio and visual feedback to players actions, the exploding robots are a step in the right direction but some sound effects and screen shake would give this game a big step up. As I said though everything else is stellar.
Really cool aesthetics and BGM, also the menus feel really originals and easy to use. Even though the controls would really fit much better mobile devices. Nice work!
Came here for the lols, stayed here for the bots. Seriously, that little robot dancing at the sound of the music in the main menu... can't stop watching it. Love the Menusss and most of the UI.
Amazing low poly graphics, fun, silly endless runner style gameplay and some good sound design. Not forgetting the menus! You guys should get this on mobile!
I came for the lolz, and I left with too many so I had to give a few away to other people. Great Job guys! I love the robot throwing noises, the art and the menu!
Fun game :) only took me a few seconds before I knew that i had to drag the robot in the play box. :P great fun and worked well with the theme. I hope you enjoyed partaking in ludum dare
Great game overall, the use of the theme was really well made, great idea ! Art is cool and funny (dancing robot in the menu). Side note, I dragged my last robot before getting a refill then threw it. Even if there was 6 other robots left, the game was over.
Cute idea and generally very well made! I am not a big fan of the aim mechanic, I couldnt figure out the height.. that might just me though! Super cool
Very nice graphics and sound. Reminds me a bit of my LD39 entry with the flinging of robots, although your game is much more polished. I found aiming a little bit tricky, but that might be because I'm playing on a 4k monitor and the game window was rather small. Overall, it's a fun game. Nice work!
Very nice little game! I love the slow-mo effect that takes over whenever you approach one of the buildings. Very nicely polished and well done. One improvement I might suggest is to make the whole group selectable rather than the individuals. Later on, when the game had gotten faster I found I had more difficulty selecting a robot to fling than I did actually aiming.
I don't know why, but I really liked those title screen menu mechanics. It made it a little more fun right away. Simple, easy to understand game mechanics and an adorable shaking (dancing?) robot make for a pretty fun (albeit short with how bad I was) game. Great job!
Amazing game, very well polished. Good job! It was a lot of fun to play. Honestly, consider making mobile controls and releasing it to the public, it's well worth sharing.
Love the dancing robot and the music. Even if the concept is simple and "déjà vu" it's a good Idea to fit the rules even if the refill make sacrifices less important. I like the graphics, but really I'm in love with the little dancing boy !
I'd suggest distribute the enemies out a bit more. There were periods where I'd wait for something to happen, and times where a sudden swarm of enemies appeared x).
I liked that the pace slowed down whenever I approached the buildings.
Nice twist to the infinite runner genre, loved the slowmo time and the robot dance. It's hard to now where you're directing the robot, but it adds up to the game... Good job!
I like the graphic. hard to destroy big robot if they come twice in a row. my mouse isn't fast enough to do that. maybe if it is mobile/touch based would be able to do faster.
Looks really great! Very polished and the gameplay is solid.
There seems to be a significant slowdown when encountering the enemy robots with the purple lights. A wild guess is that you're using forward rendering with too many light sources.
Good - Amazingly polished for a 3D game in 72 hours - Gameplay is smooth and intuitive - Sacrifice mechanic is front and center
Could be improved - Why does the slow mode kick in for the factory-like things but not the large robots? - Hard to gauge height of trajectory from an isometric view
Just phenomenal!!! This is one of my favorite LD games I have played this round. And you should keep developing this—it could get to be awesome, especially as a phone app. I’d download it for sure on my phone!!
My favorite moment: “It’s okay, I still have one left. I’ll just shoot him at...oh. Crap.”
Juicy to see all that those gears and screws flying hahah.... i would just improve the cone of light from the giant robots, since they are not helping the user to predict the robot position, it's getting a lot laggy when facing the robots, decreasing the precision of the user due to the slowdowwn, and the vfx used to trace the line when you drag a robot is of the same color of the ground, increase the contrast by using another color... Since the camera is ortographic, and the camera is fixed, i would record those robots into spritesheets to improve your peerformance issues (too many skinned mesh renderers on WEBGL isn't a good idea since it's single threaded);
Perfect! 5-stars. When I pulled back and shot big robots in the way and buttons on top of hangars, I felt excited! If you continue to develop this, on the title screen, I tried to pull back the robot to the right, which ended up with the robot offscreen.
Comments58
I was only missing some sort of end-game. Is there a way to finish or it's just an endless game?
All in all, good job !
Super cool
I like the bad robots preview with their lights so you know they are coming.
Good job.
Love the concept and game! Well polished!
I like the graphics, but really I'm in love with the little dancing boy !
I'd suggest distribute the enemies out a bit more. There were periods where I'd wait for something to happen, and times where a sudden swarm of enemies appeared x).
I liked that the pace slowed down whenever I approached the buildings.
Seriously, this is a good entry! Well done. :)
There seems to be a significant slowdown when encountering the enemy robots with the purple lights. A wild guess is that you're using forward rendering with too many light sources.
Good
- Amazingly polished for a 3D game in 72 hours
- Gameplay is smooth and intuitive
- Sacrifice mechanic is front and center
Could be improved
- Why does the slow mode kick in for the factory-like things but not the large robots?
- Hard to gauge height of trajectory from an isometric view
My favorite moment: “It’s okay, I still have one left. I’ll just shoot him at...oh. Crap.”
Great work!
I really like it, is awesome! :smile:
Incredible game, very good job! :thumbsup:
Since the camera is ortographic, and the camera is fixed, i would record those robots into spritesheets to improve your peerformance issues (too many skinned mesh renderers on WEBGL isn't a good idea since it's single threaded);