The ERADICATOR is the latest weapon created by the army. An incredible machine built to kill efficiently. But it needs a driver, and you are the one they picked. They hand you a list of targets.
Unfortunately, they are all located inside a huge city filled with innocent people. Your orders? Kill your targets while limiting collateral damage.
With that in mind, you are now looking at the city from the sky... Ready to shoot for the next 2 minutes.
Bear in mind your bullets won't only kill the ones you're supposed to kill...
Controls: * Use the mouse for everything! Move the crosshair towards the side of the screen to move the drone. * Click the left mouse button to shoot!
And that's all you have to know. You are, after all, a soldier who's following the orders.
Good luck.
_Programs used:_ * _GameMaker Studio 1.4_ * _Paint / Paint Shop Pro 7_ * _Bxfr / cGMusic / GXSCC_
The game works really well, and it's fun to play! Music and graphics all are great. I don't really know how to avoid killing innocents, as the streets are so crowded.
Cool stuff! I wish the gameplay would switch up a bit somehow but otherwise it's really polished and has a lot of style. Giving names to the victims in the end was a nice touch (but why was an 8 year old homeless person a target???).
I really love this game. Also, wow that's a crazy amount of stuff done in 48h ! It's really beautiful, the audio is great, it feels great to play, the people gets excited and runs around when you shoot, I love the score screen with the names and job of targets...too much good stuff.
The only thing that is a bit lacking IMO is a bit more depth in the "When and where to shoot" aspect. Maybe I missed something, but I just aimed and shot the target asap (still fun tho), without caring too much about the people around (since there are always pretty much the same number of people around). I think making the civilians a little less homogeneous could make the player care more about when to shoot (or make some color more valuable than others).
One of my favorite little touches you made to the game was that the people ran faster when they heard a shot. The crowds of people were really well handled and I spent one of my playthroughs just killing as many people as I could haha. I really like how you handled the theme of "sacrifices must be made" by having collateral damage. Overall really fun to play.
you know what? this game is deep, love the use of the theme, this is clever and fun, liked it a lot! i hope you polish it a little bit more for a later release
@guy-withivy Thanks for the feedback! I wasn't sure about the speed of scrolling, but since you have to go from one side of the town to another, I thought it'd better be fast ^^
@jequed You psychopath! ^^ Yeah, it made sense to me that people would run off whenever something was shooting close to them! Thanks for the feedback :)
@fattori Thanks! I might polish it a bit, I don't know yet... We'll see!
Personally I didn't think it was a great implementation of the theme because you don't really have a choice about whether to sacrifice the innocent people or not, they're just unavoidable collateral damage. It may have been better if it wasn't nearly as crowded so you had the choice of killing them quickly (and therefore killing more targets but with more collateral damage) or following them until they get to a quiet area (so less collateral damage, but fewer targets killed overall). It might also be worth counting the number of shots where you miss you target and the collateral damage from just them, or the number of innocents killed per target killed.
@slashee-the-cow Thanks for the feedback! Well the theme was "Sacrifices must be made", not "Would you sacrifice..." ^^ So yeah, you must kill innocents to get your targets.
That was genuinely good fun! SFX was a little loud but I really dug the interpretation of the theme, and the aesthetic was crazy, like shooting candies :smile: My only real complaint was the cursor didn't lock to the window so I kept loosing focus as I was trying to pan around looking for the next target. Otherwise great job!
@linky439 Yeah I guess it's just how people can interpret the theme differently, IMO to make a sacrifice you have to make a choice, whereas in your game the only way to actually play the game is by killing innocents so it isn't really a choice.
Very nice game, it was a complete experience from the intro, to the gameplay, the sound and the goal. I had some instances where my mouse left the game screen, but the arcade window really added to the atmosphere. Good game!
Wow, amazing! One of the best LD43 game I've played so far, amazing art, great music, smooth gameplay, nice interpretation of the theme. I love small details you added like list of targets and civilians killed at the end!
Crisp colors, catchy music, and a nicely nostalgic arcade feel! I tried to play a pacifist run, but it seems "sacrifices must be made". The ending especially makes this point, when you see the tragic details of your victims. Maybe in a future build (if you choose to continue this game) could have you sacrificing score points or elapsed time in order to clear the road and spare civilians?
@firebug The only way to be a pacifist is by killing litteraly no one ^^ I'm happy to see you liked the ending, it was exactly designed with that in mind.
Good ideas for an eventual update, I'll keep that in store somewhere. Thanks for the feedback! :)
I really like that list of who got killed at the end. Nice touch! That being said I do think a diferent choice of music would fit better with what I interpreted as a rather dark game. I also think it would be a bit more challenging if there were fewer people in the streets so that I can make a choice to hit more of less people (sacrifice people for a quicker decicion). All in all a very good and well polished game, I am impressed!
Very simple game and at first I didn't notice arrow and thought, that I earn score by killing civilians :D
I really love your colorful art and sound, streams of civilians on the streets and the target list at the end (10 y/o lawyer, wow, that a real future!)
Comments25
Yeah, why was an 8 year old homeless a target? Gotta make you think about what kind of orders you are following, right?
It's really beautiful, the audio is great, it feels great to play, the people gets excited and runs around when you shoot, I love the score screen with the names and job of targets...too much good stuff.
The only thing that is a bit lacking IMO is a bit more depth in the "When and where to shoot" aspect. Maybe I missed something, but I just aimed and shot the target asap (still fun tho), without caring too much about the people around (since there are always pretty much the same number of people around). I think making the civilians a little less homogeneous could make the player care more about when to shoot (or make some color more valuable than others).
@jequed You psychopath! ^^ Yeah, it made sense to me that people would run off whenever something was shooting close to them! Thanks for the feedback :)
@fattori Thanks! I might polish it a bit, I don't know yet... We'll see!
Nice entry
Personally I didn't think it was a great implementation of the theme because you don't really have a choice about whether to sacrifice the innocent people or not, they're just unavoidable collateral damage. It may have been better if it wasn't nearly as crowded so you had the choice of killing them quickly (and therefore killing more targets but with more collateral damage) or following them until they get to a quiet area (so less collateral damage, but fewer targets killed overall).
It might also be worth counting the number of shots where you miss you target and the collateral damage from just them, or the number of innocents killed per target killed.
@slashee-the-cow Thanks for the feedback! Well the theme was "Sacrifices must be made", not "Would you sacrifice..." ^^
So yeah, you must kill innocents to get your targets.
One of the best LD43 game I've played so far, amazing art, great music, smooth gameplay, nice interpretation of the theme. I love small details you added like list of targets and civilians killed at the end!
@firebug The only way to be a pacifist is by killing litteraly no one ^^
I'm happy to see you liked the ending, it was exactly designed with that in mind.
Good ideas for an eventual update, I'll keep that in store somewhere. Thanks for the feedback! :)
It seems like it doesn't really penalize you for killing innocents.
I really love your colorful art and sound, streams of civilians on the streets and the target list at the end (10 y/o lawyer, wow, that a real future!)