
Ludum Dare #43compo
Faces
Faces - Ludum Dare 43 - "Sacrifices must be made"
Play "Faces" online with WebGL!
Play "Faces" online with WebGL!
Project
I finally had some time on a Ludum Dare weekend to participate! This project is based on an idea I've had for awhile, albeit greatly simplified. This is the first time I've tried out using PlayMaker for Unity, and I have to say it's a worthwhile investment just for it's implementation of finite state machines. I completed this game in around 8 hours.Premise
The premise is at it says at the bottom of the screen - to use the abilities given to you to Delight the faces (Delighted faces are green with a big smile). You'll need to delight at least 7 faces to win. What does "Delighting" them entail? Experiment a bit to find out!Tools I Used
- Engine - Unity 2018.1- Drawing and Image Editing - Paint.NET
- Sound Effects - Bfxr
- Programming IDE - Visual Studio 2017
Controls
- Mouse driven
Comments23


Ravarion3 Dec 2018, 03:41
I thought this game was horrible the first run. Gave it a second chance and I was Delighted.
FussenKuh3 Dec 2018, 03:42
Alrighty, maybe I'm just slow or maybe it's because I'm running on no sleep after 48 hours of coding, but, I've tried and tried to make delighted faces and I've yet to get a single one, let along 7. I'm going to have to pop back after I get some rest to give it another go. Thus far, all of my experimenting has amounted to a whole lot of nothing :/

JCMonkey3 Dec 2018, 03:43
not a bad little game, but no matter what i did it never said anything but 0/7
baknik3 Dec 2018, 03:56
@fussenkuh @jcmonkey A small hint for how to Delight faces: This jam’s theme.

Rolly3 Dec 2018, 03:58
"So what do I need to do...? --> Oh yeah, there is a theme --> Got it!" then it's pretty easy !
justalocalhero3 Dec 2018, 04:15
Took me longer than I'd like to admit to figure out how to make progress. Simple, well executed, a lot of fun.
Naihto3 Dec 2018, 04:29
I like the fact that you paced the game's learning curve really well.
Then requiring us to deduce the rules to find the solution.
Then requiring us to deduce the rules to find the solution.

MyFriendTames3 Dec 2018, 04:55
It's very interesting, good job :smiley:

Lemons3 Dec 2018, 05:13
I managed to finish it, took a bit of playing to work out what to do, but I ended up liking it!

numeralien3 Dec 2018, 05:25
Excellent. It was an aha moment to figure out how to delight the faces.
BoltKey3 Dec 2018, 05:49
It took me a while to solve it, but eventually I got it.
Interesting message.
Interesting message.
Funkyjive3 Dec 2018, 06:33
Takes a while to solve but very nice idea. Similar rules to the "game of life"

Yirggzmb3 Dec 2018, 06:59
This is a very clever little game. I appreciate that the amount of abilities you have starts small and grows. Gives time to get the hang of what the current newest one does.
Andrew Garcia3 Dec 2018, 07:10
Nice and simple, but it seemed like you put a lot of thought into the mechanics. I love the lack of instructions and how the player is left to fend for themselves!

jk50003 Dec 2018, 08:45
A fun and interesting little puzzle game. Well done.
Slowpro3 Dec 2018, 16:33
one of the best entries ive played, super fun! some background music would have made it eaven better!

John Gabriel3 Dec 2018, 19:50
The only time I managed to delight a face was by murdering the face next to it once it had become enraged. This makes perfect sense.

oxrock4 Dec 2018, 05:26
Oh, so I should be making people pissed and then murdering them.... That does sound fun! ;p
foxor4 Dec 2018, 14:53
I appreciate how, no matter how you praise them, you can never get everyone to happy face.

pkenney6 Dec 2018, 02:59
Oh man, you totally got me with this. I probably went through exactly the phases of thinking that you expected me to.
And then I was like "ohhhhhhh". And then I thought about the theme, and was like "OHHHHHHH".
So you really created quite an experience with a minimal feature set, and I loved it.
If I could change one thing, it would be to leave the last command active on the button so I could spam more. Or at least that's what I thought while I was playing and didn't yet get it, so maybe it's actually important to have that slight inconvenience of having to go face-button-face instead of being able to rapidly hammer out the same command repeatedly?
Anyway, very nice work here. Face graphics and the sound effects were simple but quite effective, but the real star here was your interesting concept and your successful execution in leading me through that.
And then I was like "ohhhhhhh". And then I thought about the theme, and was like "OHHHHHHH".
So you really created quite an experience with a minimal feature set, and I loved it.
If I could change one thing, it would be to leave the last command active on the button so I could spam more. Or at least that's what I thought while I was playing and didn't yet get it, so maybe it's actually important to have that slight inconvenience of having to go face-button-face instead of being able to rapidly hammer out the same command repeatedly?
Anyway, very nice work here. Face graphics and the sound effects were simple but quite effective, but the real star here was your interesting concept and your successful execution in leading me through that.





Neat concept, if a bit grim.