
Feasts must be made!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
In __Feasts must be made!__ you are the captain of a boat being held captive by Bacchus, he heard you criticize parties and wants to punish you. He did not imprison you so that you could harvest fruits to make offerings and feed him. Until then, he will keep your crew members imprisoned in small cages. You have to feed Bacchus with fruits before he gets mad at you and punishes you and your captive team.
As a certain someone would say: "Logic clearly dictates that the needs of the many outweigh the needs of the few". So, if you have no other choice, you can sacrifice one of your crew members to feed him a lot at once. Take care, though! Each time you sacrifice someone, there is one less fruit spawn available and your lowered morale makes you run slower.
TL;DR : Pick up fruits by passing on them (press *e* in v1) and drop them on the altar at the bottom right (with *e*) to feed Bacchus before the end of the countdown. If you're short on time and don't have enough fruits dropped on the altar, you can sacrifice someone by standing on his cage and pressing *e*. ###
Thanks to Baboulinet & Maz for being great guinea pigs! :)
*French speakers passing by, please take a look at a little something I wrote for the game.*
Controls | Function
---------|---------
WASD & the Arrows | Move your character
E | Sacrifice someone, drop fruits on the altar (and pick fruits in V1)
H | Display the help in game
M | Mute music
Page Up / Down | Raise / Lower volume
R | Restart the level
Changelog : ###
#### v0.2 : ####- Fixed graphical bugs when resizing
- Added _a lot_ of feedback
- Fixed a small problem with the scoring
- No more pressing *E* to pick up fruits
- Added a 1s countdown to let the player skip a screen to avoid problems like not seeing your score
- Changed the way the fruits change shape after being picked up, now it doesn't wait to be pickable
- Changed just a little bit the layout
- Added a mark on the Satiety bar to let the player know what's the minimum required to win
- The altar is now more... *fiery* when the player loots the first fruit
PS : For the v1 :there seems to be a problem with resolutions, please play in 1280*720 or if you're playing on the web build, please avoid maximizing the game window. Sorry.