Foothold

Foothold

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overall: 3.14
fun: 3.26
innovation: 3.32
theme: 3.32
graphics: 2.73
audio: 2.89
humor: 2.85
mood: 2.91
Help Sleembo satisfy his insatiable desire for points by
blowing up your footholds!

HOW TO PLAY

Controls:
- W, A, S, D to Move
- Left click to Shoot a blob at the mouse cursor
- Spacebar to Dash (can go over pits if you run out of reserves)

Scoring:

Points are earned passively over time.
Every tile you destroy is added to your
reserve pool, and every tile in your reserve
pool increases the rate at which you generate
points! The more that is broken, the faster
you will generate points.

Preserving your 400 tile world:

Firing a blob at a location or enemy
will destroy up to 4 tiles in a chain
around that location, adding them to
your reserve pool.

Any pit you approach will be repaired
automatically using a tile from your
reserve pool, unless that hole opens up
right beneath you. Be careful not to
shoot anything too close, or you might
take a sudden trip to the abyss! Though
trying to walk over a pit with no reserve
tiles will achieve the same effect.

The MUNCHARS:

Munchars love to eat reserve tiles. So
much so, that they'll show up every 5
seconds to try and eat yours!

Be cautious, as being bitten by the
Munchars will eat 10 of your reserve
tiles. You can blob them directly, but
popping them with a direct hit will destroy
2 tiles from your reserve pool. Lose too
many tiles and you may find yourself out
of replacement tiles, with a lot less
ground to stand on, and with slower or no
point gains!

Fortunately the Munchars are none
too bright, and will walk right into any
pit between you and them. Have them
take the plunge to avoid losing any of
your reserve tiles.

Beware how much land you sacrifice, as
Munchars will be far more likely to
surprise you if you don't leave yourself
some breathing room! The less space that
is around Sleembo, the more likely it is
that they will appear near him.

-------

Slow and steady wins the race? Or go
for broke with an all or nothing foothold
breaking frenzy! You decide!

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Built in Unity, Sprites in Piskel, Audio in Audacity

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Here is my current best run on this version of the game, after entirely too many playthroughs:

Taken out by a greedy shot to a nearby tile!
It was starting to feel pretty crowded with 290 tiles left out of the original 400.

Someday, I'm going to break 1 million points...

Would love to hear your highest scores!

Good luck!
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