GameDev Sacrifices

GameDev Sacrifices

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.59
fun: 3.25
innovation: 3.43
theme: 4.15
graphics: 4.28
audio: 3.84
humor: 3.65
mood: 3.90

About


So many things to do, so little time...

What are you willing to sacrifice to make a game?

And what will your sacrifices bring you?

Goal

Defeat four stages of game development disguised as monsters:
1. Education
2. Pre-production
3. Active development
4. Marketing and release

Try your best to stay on target and make a good game, while not forgetting to take care about your physical and mental health. Because remember: *it's not game development that harms you but you yourself*.

Controls:


```
- Mouse/touch
- Buttons on the screen.
- Click on the actions on the bottom of the screen to sacrifice them and
spend freed time on making a game
- Be careful choosing what you are willing to sacrifice,
as with some decisions you wont be able to keep working on your game
```

Team:


- @​Xorboo - Kirill Korepanov
- @​nec_neca - nEc neca
- @​GerodruS - Viktor Smirnov
- @​NikolsaNNN - Nikolay Samborsky
- @​Mazokpixels - Evgeniy Yudin

https://youtu.be/TVtXho_rm4U

Used Engine and tools

* PixiJS v4
* pixi-timer

Used Software

* VS Code
* Adobe animator 2017
* Flash cs3
* Adobe Photoshop
* Pro Tools 12
* Cubase AI Elemets 9
* Soundly 2.0
* TexturePacker
* Streamlabs OBS

Notes

* Playtime ~5min
* Only two enemies are implemented (out of 4 planned)
* Game might bug out if you minimize the tab (due to poorly coded animation sequences, sorry :3)
* We are not experienced in JS and have used PixiJS for the first time and this jam was a nice opportunity to try it out. Even though it is not recommended to use unknown tools on the jam, I (_Xorboo_) think that on the contrary - this is the best way to learn something new, even though the game won't be as good as it could be
* GitHub repo needs some cleanup and a readme first

Post LudumDare update

Post-LD version (first url) contains some minor bugfixes and a bunch of UI improvements, which should help the player to understand the rules of the game and impact of his decisions on sacrifices.
Found a bug?
Tell us on Discord