God given gifts, taken

God given gifts, taken

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.62
fun: 3.73
innovation: 2.96
theme: 3.23
graphics: 3.04
audio: 3.54
humor: 3.54
mood: 3.15
The gods have chosen you to be their warrior!

They have blessed you with artifacts of immense power!

But what if you had to go against their will?

You might have to sacrifice power to save a member of your family, Fluffy the puppy.

Controls


The game is a platformer.

Move with arrow keys.

Use powers with Z, X and C

Progress story screens with Spacebar

Tech


- Phaser 3, Typescript, ParcelJS, VSCode
- Graphics drawn on the iPad with Pixaki
- God portraits made with Pixel Art Cam on the iPad
- Sounds recorded with an iPhone, edited with Audacity. Made with swinging a USB-cable, strumming a ukulele, banging a marker on different office objects :smile:
- Music made with Reason, Novation Impulse 25, Steinberg UR22mkII

If you get badly stuck (and want to see the end of the story), press N to skip a level.

One known issue: Sometimes the character is already walking to a direction when a level starts. It seems that phaser is retaining the state of gamescenes, even if they are recreated and it thinks that the button is still being pressed. Weird.

UPDATE: I updated Phaser to 3.15.1 and it fixed the above known issue. Fix is deployed to the same URL, you can see from the sources that nothing else was done.
Found a bug?
Tell us on Discord