H E R D

H E R D

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.67
fun: 3.21
innovation: 3.25
theme: 3.78
graphics: 4.54
audio: 3.44
humor: 3.13
mood: 3.64

:sheep: Sacrifice the individual :sheep:


:sheep: for the good of the - *H E R D* - :sheep:

------

:sheep: Desciption :sheep:


Get your :sheep: to the :house: without getting caught by the :wolf:.
To ensure the most :sheep: survive, you might have to sacrifice a few. Remember: the :wolf: is very lazy and will hunt helpless animals before he'll hunt other animals. If you hit one of your :sheep: with 'space', you could create a distraction.

Press 'e' to tell your :sheep: that they need to hurry up. This is a very draining action, so make sure to grab some :apple: along the way.

------

:sheep: Tools used :sheep:


The following tools were used to create H E R D:
- Unity (game engine)
- MonoDevelop (IDE)
- Mulab (music)
- Keystation (MIDI hardware)
- Audacity (sound effects)
- Clip Studio Paint Pro (art)
- Wacom tablet (drawing hardware)
- Cheetah 3d (modeling, UV mapping, animating)

------

:sheep: Process :sheep:



This is how the game was made:
1. I started brainstorming in the morning and came with the idea of sacrificing sheep to a wolf.
2. I developed the game in my head.
3. I started making 3d models, animations and textures.
4. I started programming controls and AI.
5. I made music and sound effects.
6. Even more programming.
7. Made a 3d model for the barn.
8. Tweaked some final variables.
9. Uploaded everything and updated my ld page.
10. Uploaded source code.
12. (Post jam) fixed broken UI proportions (no code added)

------

:sheep: (Planned) Bug fixes and tweaks :sheep:


- Fixed broken UI proportions

------

:sheep: Timelapse :sheep:

http://youtu.be/nnTZGNoYbV0
Found a bug?
Tell us on Discord