Hellhole

Hellhole

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.85
fun: 3.47
innovation: 3.38
theme: 3.98
graphics: 4.83
audio: 3.92
mood: 4.45
"You control a village living under the shadow of a bloodthirsty god. Your aim is to lead them to a happy end. To do so, you will have to balance all the resources at your disposal, and give your village the holy strength that can banish such a foul creature. Be wary however, as the being will gain hunger, hunger that then becomes anger. You wouldn't want it to be angry now, would you?"

~ Welcome to mini-Tutorial ~ The goal of the game is to level up all your buildings to Level 5 (maximum), which gives the place enough strength to defeat the God (nice ending animation for this made by me).

To upgrade a building, you’ll need enough Wood and Stone (which are created by the Quarry in the top left, and Lumber Mill in middle left (upgrading these will increase their production rates)).
Your total population (determined by level of the Town in the bottom right) will increase all buildings’ production rates, BUT, having a lot of people requires a high-leveled Farm to keep them fed (bottom left).
If you hover over the ? in the top left, it will display your current resources, population, and your God Anger/Hunger levels.

God Hunger will increase by a scaling amount every turn, and can be reduced (to 0, if you so wish) by Sacrificing people at the Bridge (bottom middle) when they walk over it. Sacrificing will also raise the Madness Meter in the bottom left. Raising your Madness Meter to full will spawn the Tribal Pillars, which will automatically summon the God to destroy the town after a few days.
God Anger is the total God Hunger you have, plus the God Hunger you will acquire the next day. If it reaches 100, the God will briefly attack and de-level a building to 0 (and also adds 50 God Anger anyways). 5 God Attacks will cause the God to appear himself and end the game.

- click on buildings to upgrade them when you have enough resources
- click on the bridge to sacrifice a villager walking on it
- manage the various resources and values affecting the village (viewed by hovering over the top left button)
- witness either your victory or your demise

This game was made in 72 hours with the help of the following:
- Essence and Knightsunder: art, sound effects and animation
https://twitter.com/_Knightsunder
- Distorter : code
https://twitter.com/theDistort
- Fusionnist: code and music
https://twitter.com/Fusionnist
- Lobsterblues: concept, brainstorming, moral support
https://twitter.com/lobsterblues
- LomDom: pre-jam memes
https://twitter.com/BlondeAnt
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