Great game, and really fun. The visuals are nice, especially on the beams. The concept is pretty cool and can definitely be used in an actual game with some polish :-) Controls are decent, and the sound effects fits nicely. Good job on this game!
Like i said on stream, very well tought and fleshed out game mechanics, the various puzzles felt smooth and nicely done (except one that is not so clear, but for a jam it can happen), also this is an example of programmer art done right! Good Job!
Everything about this game was wonderful. I really dig the art style, it gives a kool sense of sci-fi. The puzzle design was very well laid out and there was never a point where I wanted to quit or leave, I kept on saying to myself "I'll get it this time I swear". Really well done, especially on the puzzle design.
I love the aesthetic, everything fits together really well and the gameplay is tight. The concept and execution were spot on, this would make a nice puzzler with a bit more polish. Keep it up! :thumbsup:
Super fun entry. The bonus level was such a nice tough. I'm really glad it was there to show the true difficulty potential of the game. The character art could have had a better color/texture to separate it from a default Blender material, but overall a great entry. I want more!
I saw this game yesterday on stream and from the moment I saw it I knew I had to give it a play. While it's not the first time I see games where you have to micro-manage multiple entities at the same time, this one really caught on to me, probably due to how well it fits with the overall jam theme. I played through all the levels and suprise-suprise was able to unlock the bonus level.
The bonus level for me was the epitome of this game. With all the mechanics taught, it really showed how much you had to carefully micromanage the clones to try and get them into the right place while avoiding as the bullets as much as possible. I do feel like I broke through it, as I believe one of the switches stayed pressed despite having no clone on it. Oh well. :bust_in_silhouette:
As for the presentation, I really liked the clean style of the game and despite the game having no music, liked how the sound effects faired in the background. The game controlled pretty well and was pretty smooth on a controller too!
So far, it's my favorite jam puzzle game and I really liked how great it was overall! On behalf of our team, thank you for this really in-depth and engaging puzzle game! :whale:
The bonus level was originally the last level but i realized it was so incredibly difficult I had to cut it. I originally envisioned most of the game to be chaotic and difficult like that, but it ended up being more stressful than fun. I'm glad you enjoyed it!
I've already got your game on my list, I'm planning to play it later tonight!
One of the best games I've seen on here. If you launch this I'll definitely buy it!
Good - Simple concept but high skill ceiling and tight execution - The sacrifice is on point and integral to the gameplay - Forces the player to kinda split its brain into two
Could be improved - Maybe snap the movement to a grid for more precision/satisfaction? - Different soundtrack for when there's a clone?
Definitely a top 3 game for me so far. I think clone games are ever so slightly popular in indie puzzle games, and then having to play multiple at once are even rarer, but still a concept I've seen. The part where you TRULY shine is with your realtime elements. Instead of just putting a timer in you have organic elements like sweeping lasers that'll end you if you don't manage your clones quickly enough, and that mechanic alone just takes your game to another level. Avoiding bullets, trying to hide behind pillars, and managing the formation of your clones is all under pressure and it gives a gamefeel I don't get in too many games. If you plan to take this further and want to give it a coat of paint (kinda like Narbacular Drop -> Portal), the game kinda reminded me of The Prestige (spoiler alert). Check that out for some story inspo.
Clever puzzle and mechanics. At the first stage i was thinking, "ok, but what is it about sacrifices" and i got to the second level and "OOOH". I really enjoyed it.
The graphics and controls are simple, and i really liked the way the character is portrayed, making you question which one is real, specially when the original is killed and the double continues. Is the clone a original one, is the same as the first, it is a unique being? This questioning really brings up the sacrifices theme. I dont know if it intentional, but is interesting.
Wow. That was an amazing game. Concept, presentation, level design, all pretty much spot on. I do have to mention one thing though. The floor is way too dark. It turns out as black on my screen. I had to turn up the brightness to max to see it. At first I was really puzzled. I thought, is the floor supposed to be invisible?
Controls are decent, and the sound effects fits nicely.
Good job on this game!
Finished in 733 seconds :-)