
Into the Catacomb
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
>*You find yourself in a mysterious catacomb full of treasures and danger. But the path forward isn't always as clear as you'd hope it was.*
Controls stated on the game are wrong / not properly marked, but that would have to be fixed post jam. Controller assumes a Play Station layout, but generic gamepads have weird inputs, so you may need to experiment what works with yours.
Move Arrow Keys / D-Pad
Attack C Key / Square
Jump/Hover Spacebar / X
Equip X Key / Circle
As of writing this, Xbox controllers are not supported, but I will patch that out. I just ran out of time to change my input script, and I had no way of testing them either way. Generic gamepads and keyboard are supported.\
My second LDJAM, my first time going solo. Things got real rough at the end, I'm not even sure if I made it in time at all. If I had slept less and wasted less time on Overwatch I could've done more of the ideas I had, but I didn't want to stress myself too much since I joined this jam as a way to rest from work.
-Added 100% clear end state.
-Added Options menu during gameplay.
-Tweaked level design to make areas accessible without taking damage.
Controls
Controls stated on the game are wrong / not properly marked, but that would have to be fixed post jam. Controller assumes a Play Station layout, but generic gamepads have weird inputs, so you may need to experiment what works with yours.
Move Arrow Keys / D-Pad
Attack C Key / Square
Jump/Hover Spacebar / X
Equip X Key / Circle
As of writing this, Xbox controllers are not supported, but I will patch that out. I just ran out of time to change my input script, and I had no way of testing them either way. Generic gamepads and keyboard are supported.\
My second LDJAM, my first time going solo. Things got real rough at the end, I'm not even sure if I made it in time at all. If I had slept less and wasted less time on Overwatch I could've done more of the ideas I had, but I didn't want to stress myself too much since I joined this jam as a way to rest from work.
Post Jam edits
(v.1.0.0.2)
-Minor graphical updates to the button prompts and UI-Added 100% clear end state.
-Added Options menu during gameplay.
-Tweaked level design to make areas accessible without taking damage.