Update: I found the issue with the endings in my code and fixed them (I had messed up the conditions)! Let me know if the issues persist.
Yet another update: I just fixed the last image that was still a draft (the hand).
Note: There is a spirit ending! You have to find out where to click! :D Also, there are two kinda secret endings if you play around with balancing the constitution.
ISHI is a bite-size existential pet simulator. Given its meditative constitution, if you've been struggling with intrusive thoughts or anything depressive recently, I don't recommend playing it.
My intention was to offer some relief for these kinds of feelings and thoughts through the interaction of a "pet" (I guess pretty much everyone will have to deal with them sooner or later), but my writing may not be the best for many people. So be warned.
If you do play ISHI, I hope you can enjoy it with tranquility. Peace.
I liked the chill mood you created at first with the color palette and the music, and that it slowly becomes unnerving as the story goes on... I just didn't understand how the endings work: I had 9 "mind" and 1 "body", and I still got the body ending.
The prerequesites for the endings might be off, also I don't think you can get "Spirit", unless there is a separate route for it I did not discover. Otherwise a very interesting experience :D I love this kind of style, still a game, but so focused on narrative^^
I very much enjoyed this! I love the music and visuals, and the prose was quaint and poetic. I love how it was a little odd but only curiously so, and I'd even say it was a nice experience (though I can see how it might be a little depressing to those battling with related issues)
@snugglehero@eddie-li@aetylus@kaish Thank you all for your comments. This is the very second game I made by myself (I'm just an artist, not a programmer), and I'm mostly making these because I want to practice my writing and practice putting my writing out for people to read and enjoy.
@pennycook The sacrifice comes in two ways: first, the way we sacrifice our existence and essence to live the way we do - following already made-up patterns and beaten paths - and how this makes us feel; and second, in the way that the rock absorbs the main character's essence in order to change and ease the main character's suffering (observable from the middle of the game).
I really liked how this was written, and while I don't really think I entirely got it I really did enjoy it. The art is really good too! My only gripe is some lacking spaces in the text. Great entry!
I like your writing style, its very good and the story was intriguing. The artstyle and the music fit the theme perfectly and create a very "thoughtfull" mood. The game runs very fluently, all you guys did a great job. Very cool game!
THANK YOU for making a WebGL build available. Definitely makes life easier for everyone. I'm not the biggest fan of graphic novel/text adventure games, but this was very well made. Solid audio design and visuals. Great work :)
@fzillo@myfriendtames thank you! @jeplmr thanks, providing a WebGL build is the only way to encourage people to play this kind of game, imo (it's not very popular)
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Otherwise a very interesting experience :D
I love this kind of style, still a game, but so focused on narrative^^
There's a lot about this that I like, but it wasn't obvious to me how it connects to the sacrifice theme. Did I miss something?
@pennycook The sacrifice comes in two ways: first, the way we sacrifice our existence and essence to live the way we do -
following already made-up patterns and beaten paths - and how this makes us feel; and second, in the way that the rock absorbs the main character's essence in order to change and ease the main character's suffering (observable from the middle of the game).
What a wonderful game, I really love it! :smiley:
Your artwork, your music selection, all the game makes me feel good :v:
Beautiful game :smile:
@jeplmr thanks, providing a WebGL build is the only way to encourage people to play this kind of game, imo (it's not very popular)