
Itza Panic
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
This game is a tower defense game where you need to sacrifice people and animals to generate power in order to build towers. Leave a comment and I'll make sure to try out your game too. Let me know how long you lasted, my best is 44 years.
Aim of the game: Try and survive for as long as possible against waves of mysterious invaders
How to play: Sacrifice animals and prisoners to generate 'Nature' and 'Revenge' power to build towers to repel the invaders. In desperate times you can also sacrifice your youngsters to gain 'Vitality' and Elders to gain 'Elder'. These two towers are more powerful but more expensive.
Notes:
Farms generate 2 animals per year
Prisons allow room for 5 additional prisoners
Houses allow 8 citizens to live
Youngsters and Adults generate children if there is population space.
As the years pass these citizens age
Elders generate passive power (except 'Revenge')
Prisoners have a chance to be captured when a tower hits an enemy
Prisoners can be sacrificed for power or ransomed for gold
Towers can't be built in the firing range of other towers (The extra range of vitality towers can restrict future tower placement)
Towers:
Nature - Average Fire Rate, Average Health, Average Capture Chance
Vitality - Average Fire Rate, High Health, Low Capture Chance, High Range
Elder - Very Fast Fire Rate, Low Health, High Capture Chance
Revenge - Fast Fire Rate, Average Health, Very High Capture Chance
Tips:
At the start of the game sacrifice all your animals and build a Nature Tower
Either Sacrifice your prisoners to get a Revenge tower as soon as possible or ransom them to build farms for more animals
Build a house with your initial money as you start close to the pop cap
The spawn rate gets faster over time and starts to really ramp up after 25 years
Aim of the game: Try and survive for as long as possible against waves of mysterious invaders
How to play: Sacrifice animals and prisoners to generate 'Nature' and 'Revenge' power to build towers to repel the invaders. In desperate times you can also sacrifice your youngsters to gain 'Vitality' and Elders to gain 'Elder'. These two towers are more powerful but more expensive.
Notes:
Farms generate 2 animals per year
Prisons allow room for 5 additional prisoners
Houses allow 8 citizens to live
Youngsters and Adults generate children if there is population space.
As the years pass these citizens age
Elders generate passive power (except 'Revenge')
Prisoners have a chance to be captured when a tower hits an enemy
Prisoners can be sacrificed for power or ransomed for gold
Towers can't be built in the firing range of other towers (The extra range of vitality towers can restrict future tower placement)
Towers:
Nature - Average Fire Rate, Average Health, Average Capture Chance
Vitality - Average Fire Rate, High Health, Low Capture Chance, High Range
Elder - Very Fast Fire Rate, Low Health, High Capture Chance
Revenge - Fast Fire Rate, Average Health, Very High Capture Chance
Tips:
At the start of the game sacrifice all your animals and build a Nature Tower
Either Sacrifice your prisoners to get a Revenge tower as soon as possible or ransom them to build farms for more animals
Build a house with your initial money as you start close to the pop cap
The spawn rate gets faster over time and starts to really ramp up after 25 years