Jamming Dilemma

by rapyo
co-authored: @brocoli, @cabrita
Overall★★★★★★★★★★2.98
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★3.21
Graphics★★★★★★★★★★3.36
Humor★★★★★★★★★★3.39
Mood★★★★★★★★★★2.93
This game was made for Ludum Dare 43: "Sacrifices Must Be Made".

This was our first LD and we wanted to make something simple that could be wrapped with time.

We were following the theme voting and waiting anxiously for the jam, up until the moment we figured out sacrifices were gonna be necessary. We decided to do a game about jamming. More specifically, about LD 43 and the dilemma it presented.

Team:
* Brocoli - developer
* Cabrita - artist
* Rapyo - designer

Tools:
* Godot
* Sketchbook
* Bfxr
* GIMP
* git
* Pen and paper

Comments12

IamStephano3 Dec 2018, 23:01
Simple but great idea. Could easily be build upon, by adding different themes and idea cards.
Tay
Tay3 Dec 2018, 23:08
Love those idea cards. The art is nice looking and I like that you can actually spin the cards around. Might be a bit light on actual gameplay but a good entry nonetheless.
Game-mon
Game-mon5 Dec 2018, 17:13
I like the artstyle and the game jam-ception idea. A bit (too) simple, maybe. Good little game in my opinion, congrats :D (PS: I love the bail out button haha)
devilqube8 Dec 2018, 23:08
A nice play on the theme and the cards are cool.
nathanhoad
nathanhoad9 Dec 2018, 03:04
Pretty simple concept but fun none-the-less :)
Matank
Matank9 Dec 2018, 07:53
Cool idea, and I liked the drawings and the interface. Congrats on making a pretty cool small game for your first LD!
jk5000
jk50009 Dec 2018, 08:24
Okay this is a fun little game. It is perhaps a bit too short, but it is great for a first LD game. Well done.
GenericToast
GenericToast9 Dec 2018, 08:55
A pretty simple but fun game! A great game for your first ludum dare entry. One problem i faced was when dragging some of the idea cards, some of them would go off screen and i wasn't able to pick them up again. Other than that, good job!
brocoli9 Dec 2018, 14:04
@generictoast we did add walls around the playing field so that the cards can't drift out of bounds when you throw them, but I tested it now, and you can drag them to the corners, and the cards will wiggle away through the polygon intersections :X uh oh

I'm still learning know the small knacks and oddities of Godot's 2D physics engine, I think the easiest way to fix this would be to make the walls four overlapping rectangular polygons, instead of a single polygonal shape (which Godot triangulates). That and/or limiting the position of the dragging anchor via code.

Thank you for the bug report!
Yaen
Yaen14 Dec 2018, 14:45
Haha, the whole game is a meta-game, love it! Lots of cool ideas that you have to throw away here but as they say, you have to kill your darlings. Good job!
xlambein
xlambein14 Dec 2018, 14:59
Very meta, I loved that :D The style was pretty and the concept was interesting. It just could've been a bit more fun/challenging.
devharts
devharts21 Dec 2018, 02:40
Fun take on the theme! It did take me a few tries to figure out what I was supposed to do, but I got it pretty quickly after that. It would be neat if you randomly got one of the Ludum Dare #43 theme finalists each time and then had to decide on different possible ideas for each one :)
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