
Jeorb's Folly
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Move the player with the arrow keys. Deflect each mob before it escapes the screen to score a point. Lose a point if a mob escapes without being deflected.
Press Q to quit.
This game was written in Rust by following along with the Amethyst Book's Pong tutorial and creating the game by modifying that base.
I submitted this to the Jam rather than the compo for two reasons:
1. I'm not sure if basing the game code on a tutorial counts as "from scratch".
2. I couldn't think of a name for the game and used a suggestion from a friend.
My goal for Ludum Dare 43 was to create a start screen, a game screen with some sort of controllable action, and a game over screen and that's all there is here. Advanced features like "fun" will have to wait for my second foray into Ludum Dare with Ludum Dare 44 in April.
Enjoy!
(Or more likely not :-P)
Press Q to quit.
This game was written in Rust by following along with the Amethyst Book's Pong tutorial and creating the game by modifying that base.
I submitted this to the Jam rather than the compo for two reasons:
1. I'm not sure if basing the game code on a tutorial counts as "from scratch".
2. I couldn't think of a name for the game and used a suggestion from a friend.
My goal for Ludum Dare 43 was to create a start screen, a game screen with some sort of controllable action, and a game over screen and that's all there is here. Advanced features like "fun" will have to wait for my second foray into Ludum Dare with Ludum Dare 44 in April.
Enjoy!
(Or more likely not :-P)