Killage People

Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.93
Humor★★★★★★★★★★3.21
Mood★★★★★★★★★★3.29

Killage People

chrome_2018-12-04_13-25-58.png
You are a captain and the leader of a Tropical Island, and your villagers have decided that life on the island is not good enough for them, so sacrifices must be made! (not from our side of course)

Travel across an ocean and find people that your villagers can sacrifice for the greater good or greater boats!
But don't forget to feed your villagers as well! only a well-fed villager is a good villager.

Gameplay


Point and Click to where you want the boat to go

Click and hold works as well !

Collect Villagers from other Islands

Go fishing to feed the Villagers

Return the goods to your Island!


The game works as an asynchronous multiplayer. All of the people who connect are stored the ocean, so it is highly possible to see your friends islands as well!

Tools

Game Engine: Unity

Code: Visual Studio

Art: Maya, Photoshop, Substance Painter


screenshot

Comments8

Sauski7 Dec 2018, 09:53
Certainly ambitious to create an asynchronous multiplayer for a game jam. The idea of stealing villagers from other players evokes that early 2000s async online multiplayer vibe. Unfortunately I ran into some issues that marred the experience, hopefully if I detail them they provide some useful insight for tweaking your tech!

- Touching any island would freeze the game for 1/2 a second
- I managed to head straight at an arrow (such that it wasn't moving) for a good 5 minutes without seeing an island, not 100% sure that was intended. I gave up before reaching it and the arrow disappeared after a bit.
- I never actually found any villagers to steal, I estimate I visited around 15 islands, although they may have been repeats of a smaller set. I'm guessing based on the scoreboard that they're concentrated on a single user island?

I'll definitely be back to check and see if my villagers have been stolen!
Twisted Hive
Twisted Hiveauthor7 Dec 2018, 10:43
@sauski Thanks for the reply, I've looked through the issues you've described, and indeed your findings will greatly benefit in helping us adjust the game. in case you might want to know what is causing the issues.

- touching an island would freeze the game for half a second: this is most likely caused since we request the islands inventory. (this should be able to be fixed by requesting the nearby islands inventories, or updating the islands on the whenever an attack has been listed on the server)

- not finding an island when heading towards an arrow, this we have not been able to reproduce, however we do display only 5 arrows but do not sort the islands based on distance, there are for sure some improvements here, (arrows can also point to fishing spots, but the arrow does not visibly differ)

- we currently do not have any "island inventory" decay/regrowth, islands will stay empty until we reset them manually, furthermore we noticed that there was a bug in the inventory system that might cause you losing items out of the inventory upon raiding multiple islands at once, the latter is currently fixed (though i should look at it some more)

thanks again for reply, ill let you know when stuff is fixed;)
hugonun
hugonun8 Dec 2018, 16:47
Very nice game, would be great to see other players around!
Simanis
Simanis9 Dec 2018, 19:10
As mentioned before, a very ambitious project for a gamejam.

Positives:
- art
- leaderboards
- relaxing atmosphere
- custom splash screen 0_0

Negatives:
- boat is slow
- occasional buggy animations break immersion
- difficult to find players, perhaps bots would help
- instructions only appear when starting the game

The game has good potential imo
shide
shide28 Dec 2018, 16:10
For some reason, I was not able to join the server - stuck at the loading screen.
Twisted Hive
Twisted Hiveauthor30 Dec 2018, 13:01
@shide that is odd, we've not encountered this issue before, it also seems that the issue has not been logged in the unity analytics dashboard. we will try to find what went wrong, what device did you run the game on?

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