This is my first Ludum Dare! I hope you guys enjoy the game :D
Unfortunately, I didn't have much time to work in this game (around 12 hours). I recommend you to try to play the web version as you don't need to download it :)
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Your heroes are ready to sacrifice their lives to protect their king! Defend your king against an army of monsters at all costs! Long live the King!
Instructions: - Use mouse only - Drag and drop your heroes by positioning them to use better strategies against enemies. - Each hero has specific skills
Wizard: long range magic. HP 100 / Dmg 2
Knight: short range fireballs. HP 100 / Dmg 3
Tank: more health to protect the other heroes. HP 300 / Dmg: -
Healer: shoot health globes to restore health from guardians and other heroes. HP: 80 / Dmg: -
Guardian: can be activated with projectiles from Wizard and Knight. Guardians are stationary and cannot be moved. HP: 500 / Dmg: 3
King: he is stationary and cannot be moved. Other heroes and guardians must protect him. HP: 200/ Dmg: -
*Update*: The spawn time of the enemies was updated based on some feedback that I received. I didn't change the game, only fixed the enemy spawn time as it was too hard to survive the waves of monsters. I hope it is better to play now :D
Okay so, for a first ludum dare game this is quite good. (Im comparing it to myself :P). And overall its working, but late game it gets impossible to manage all troops. There not too much to say about it since it all works fine, but I think it would've been good to make the difficulty a little easier.
Hey @caspercaper17 , thank you for your feedback :D You are right, I didn't have time to work on the game balance but I tried to fix the enemy spawn time as it was too hard to survive the waves of monsters. I hope it is better to play now :)
I thought it was interesting that this game felt less like a tower defense, where taking advantage of the economy was the main focus, than a lane-based infinite runner. From that perspective, I thought a lot of stats (besides HP) wasn't all that important. Being able to place each figure anywhere on the map was an interesting choice: I sort of expected the characters to be forced in a lane, but no, you can place them between the lane and defeat more enemies that way. The pacing at the beginning, I think, could have used a little more work, as it's a lot of waiting for the enemies to roll in. On the other hand, I definitely got sweaty towards the end, where the screen filled up rapidly, and priority went into figuring out where to place the tank.
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You are right, I didn't have time to work on the game balance but I tried to fix the enemy spawn time as it was too hard to survive the waves of monsters. I hope it is better to play now :)