Land's Sacrifice

Overall★★★★★★★★★★2.84
Fun★★★★★★★★★★2.68
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★2.64
Graphics★★★★★★★★★★2.47
Audio★★★★★★★★★★2.47
Humor★★★★★★★★★★2.21
Mood★★★★★★★★★★2.40
In Land's Sacrifice, you must build a base that can withstand the attacks of others. You can buy and improve land, but you can only improve it to generate income or strength. Every 15 turns, you are attacked. If you are strong enough, you are fine, but if not, you lose money and your improvements are damaged.

Comments15

Caveman54
Caveman544 Dec 2018, 01:21
I know It looks really cool
Hempuli
Hempuli4 Dec 2018, 01:33
Unfortunately I'm on Windows, too. :(
Denifia4 Dec 2018, 06:37
Nooo.. I'm on windows too :(
Jared York
Jared York4 Dec 2018, 23:52
Hmm... this is all that comes up on Windows:

I'm using a 4K monitor so maybe that has something to do with it.
tanis
tanis5 Dec 2018, 00:00
The game mechanics are interesting. I found the pace good for my playstyle and the tutorials along the way are definitely good to help understanding how the game works. The music is a bit repetitive but overall I liked it, nice job!
nate_wec
nate_wec5 Dec 2018, 00:00
Just a note for the windows version, the UI on the left side covers up a bit of the island, just so you know.
Blodyavenger
Blodyavenger5 Dec 2018, 00:05
I really like the idea and the concept but somehow I had a hard time getting on a positive side. I was always in debt, even turns were negative :O
CodeKim
CodeKim5 Dec 2018, 00:12
Was really interested but sadly, the windows version seems flawed. Getting a similar issue to @jared-york but got a little further but without most important gameplay mechanics. Really a shame as the idea seems fun!
Benjamin123author5 Dec 2018, 01:06
Thank you for your feedback. I am having some troubles with the UI, but I will try to fix things. To answer the question of @blodyavenger, those are not negative signs, they are dashes. Sorry for the inconvenience.
Sebastian-M
Sebastian-M9 Dec 2018, 14:20
Interesting take on the genre. I think the biggest problem rigth now is the lack of feedback on what is happening. Every 15 turn I was supposed to be attack but it only happened every like 45. And then I wasn't sure if I were in debt or gaining money. I could buy every time regardless.

So my suggestion would be to try to give better feedback on the state of the game. But it's a solid entry for the compo. and the theme is implemented in a way.
jk5000
jk500016 Dec 2018, 16:23
An interesting idea, but it is a bit difficult to see what is happening.
Istalri
Istalri16 Dec 2018, 17:06
I was not expecting to see that kind of game for this theme, but it's a cool idea. Maybe more feedback will be good for the player. Like said above, you don't know if you gain money ore if you're attacked. Otherwise, it's a good thing to have a tutoriel :smile:
TwinGhosts
TwinGhosts16 Dec 2018, 17:49
I like the concept of the game. I'm not sure whether I like the integration of the theme, but oh well thats personal I guess.
The only things that I didn't like are the UI (scales horribly) and no visual feedback. I would just remove that whole sidebar, put it at the top or in the corners. It doesnt contain a lot of info anyway, and it makes it easier to scale for a gamejam :)

I did like the pace and just playing it, it wasted (in a good sense ofcourse) a lot of my time so thats great!

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