Laser Tank!: Or A Question of Functionality

co-authored: @cfdj43, @triforcesplash
Overall★★★★★★★★★★2.28
Fun★★★★★★★★★★2.22
Innovation★★★★★★★★★★2.56
Theme★★★★★★★★★★3.28
Graphics★★★★★★★★★★2.89

How many keys will you sacrifice for power?

Controls (default):
- W = Move forwards
- S = Move backwards
- A = Move (strafe) left
- D = Move (strafe) right
- Q = Turn (rotate) left
- E = Turn (rotate) right
- Space = Shoot
- Use LMB to make selections

Credits:
- cfdj43: Art, Programming
- Triforcesplash: Programming, Art
- angermango: Programming, "Audio"

Tools used:
- Unity (engine)
- Blender (3D modelling)
- Krita (art)
- Audacity (audio)

Necessary sacrifices made during development:
- Music
- Enemy animations
- Texture quality
- Sleep

screenshot
Tags: #3d, #tanks
Genres: action

Comments6

yyam
yyam4 Dec 2018, 20:04
I really like tron-like graphics and your take on the theme. I think it was a cool idea to be able to sacrifice some of your movement for other perks, it led to some funny situations like when enemies would chase me and I'd have to do a 360 to get away because I couldn't turn left :p One thing I'd say is that it's easy to get a bit lost in the world due to the fixed camera angle. Overall cool game, good job!
ETdoFresh
ETdoFresh5 Dec 2018, 21:38
Echo fixed camera ^^^. I always opted to keep my movement :smiley:. Cool game. I was able to do some sniping by hiding behind walls. :stuck_out_tongue:
Optimans5 Dec 2018, 21:42
The overall game is a bit slow for me, but it may be a personal preference. Nice the idea to keep the walls transparents, allows to be played from a different camera angle than usual. When rotating the screen shakes a bit too much, is it intended?
LaneDavis
LaneDavis12 Dec 2018, 01:55
Cool use of the theme! I was a *bit* unsure of the connection between the dark demon man and tron tanks, but I thought that the overall execution and idea of sacrificing controls for greater power was an excellent direction to take.

I was a bit confused on the level design. Were things automatically generated? It seemed, particularly in level 3, that the exit was placed in a location that would take a rather obscene amount of time to reach. With the current levels, I think you could get away with making the main character a tad faster.

That said, I thought the animation to shoot was excellent! I could totally see this becoming quite engaging, especially if you reached enemies that moved quickly or offered interesting firing patterns to dodge.
zuzupd
zuzupd13 Dec 2018, 11:23
We had the same idea! So it is clear that I have to write that the game idea is absolutely brilliant :smiley:

As others have written, I've also had a bit of a problem with the camera and with aiming.
pcmaster17 Dec 2018, 14:57
Well, keep pushing, guys ;)

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