Laser Tank!: Or A Question of Functionality
How many keys will you sacrifice for power?
Controls (default):
- W = Move forwards
- S = Move backwards
- A = Move (strafe) left
- D = Move (strafe) right
- Q = Turn (rotate) left
- E = Turn (rotate) right
- Space = Shoot
- Use LMB to make selections
Credits:
- cfdj43: Art, Programming
- Triforcesplash: Programming, Art
- angermango: Programming, "Audio"
Tools used:
- Unity (engine)
- Blender (3D modelling)
- Krita (art)
- Audacity (audio)
Necessary sacrifices made during development:
- Music
- Enemy animations
- Texture quality
- Sleep






Comments6
I was a bit confused on the level design. Were things automatically generated? It seemed, particularly in level 3, that the exit was placed in a location that would take a rather obscene amount of time to reach. With the current levels, I think you could get away with making the main character a tad faster.
That said, I thought the animation to shoot was excellent! I could totally see this becoming quite engaging, especially if you reached enemies that moved quickly or offered interesting firing patterns to dodge.
As others have written, I've also had a bit of a problem with the camera and with aiming.