Ludum Dare #43compo
Keenao's LD43 Game
Buuuhuhuhuh.... I couldn't do what I wanted to do.
Kinda went for a Megaman Battle Network meets Dungeon Maker, but by the time everything was working the deadline was here.
Graphics, code, and music was done by me. I also didn't see that we were allowed to start from any existing codebase, that would have helped T_T.
I might continue this game after the jam, I already have a little pipeline to create new skills, monsters, heroes and rooms.
Changelog:
0.0.2:
* Balance patch to allow you to at least finish one level.
* Fixed bug when enemies would start with half the health.
* Fixed bug when music would play twice.
* Fixed bug when your character wouldn't recover its HPs
* Fixed bug when you start with the units from the previous session.
* Fixed where player's units could become invisible.
* Fixed splash screen size.
* Fixed screen resolution issues.
* Added game icon.
0.0.1:
* Initial LD release
Kinda went for a Megaman Battle Network meets Dungeon Maker, but by the time everything was working the deadline was here.
Graphics, code, and music was done by me. I also didn't see that we were allowed to start from any existing codebase, that would have helped T_T.
I might continue this game after the jam, I already have a little pipeline to create new skills, monsters, heroes and rooms.
Changelog:
0.0.2:
* Balance patch to allow you to at least finish one level.
* Fixed bug when enemies would start with half the health.
* Fixed bug when music would play twice.
* Fixed bug when your character wouldn't recover its HPs
* Fixed bug when you start with the units from the previous session.
* Fixed where player's units could become invisible.
* Fixed splash screen size.
* Fixed screen resolution issues.
* Added game icon.
0.0.1:
* Initial LD release

Comments2
I didn't really like the play control, it was clunky.
Not sure where you were going with the theme, or with fleshing out your game design. But you got a good amount done, keep at it!