When I started playing, the first thing I noticed where the sprites. I like them. They were simple, but endearing, and they all fit together in the same style.
The idea was interesting. It fits the theme. I was pretty excited.
And then I was sad, because there doesn't seem to be much actual game here.
Things I would have like to see:
* A list of what I'm currently carrying. * Navigation assistance tools, like a compass, map, or something to help me find my way back home when I inevitably get lost. * Some way to influence where things will appear on the next 'day' when I need to go find things. Running around blindly trying specific things is frustrating.
I have to say, I didn't really have fun with this game, but I can see how I could have if it had some more work put into it.
@mirage The movement is very unresponsive, I have to click many, many times to get the character to move to my cursor. I tried it again just now and continue to experience the same issue.
The sprites and animation look awesome, so nice job on that!
My main issue was as others have said, I found the controls so unresponsive that I had trouble really doing much at all in the game. You probably just need to interrupt and/or reset whatever action/animation is occuring whenever the player clicks. Would have liked to keep playing!
Movement seems to work okay if you spam click somewhat near to you, although you can get stuck on objects and the collection range seems to be closer than when the object light up to be collected, but that might be as simple an issue to fix as using the wrong distance values. Overall the game showed a decent amount of work put in with some paths and custom animation.
The animations are nicely done, but the game could really use a minimap (at least a reference for to return for the altar of sacrifices) and a way to hold the LMB in order to continue walking.
The game is pretty, and the concept interesting, but its rough edges make it a bit difficult to enjoy. I won't repeat what others have said, but I will add that it was a bit clumsy to have one click to move and another one to collect resources (as opposed to games like Warcraft, that use right click for both).
Comments12
The idea was interesting. It fits the theme. I was pretty excited.
And then I was sad, because there doesn't seem to be much actual game here.
Things I would have like to see:
* A list of what I'm currently carrying.
* Navigation assistance tools, like a compass, map, or something to help me find my way back home when I inevitably get lost.
* Some way to influence where things will appear on the next 'day' when I need to go find things. Running around blindly trying specific things is frustrating.
I have to say, I didn't really have fun with this game, but I can see how I could have if it had some more work put into it.
My main issue was as others have said, I found the controls so unresponsive that I had trouble really doing much at all in the game. You probably just need to interrupt and/or reset whatever action/animation is occuring whenever the player clicks. Would have liked to keep playing!
I like the animation of the main character.