SPLIT_SHOT

SPLIT_SHOT

This game is from ldjam.com, which is currently unavailable.
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overall: 2.79
fun: 2.65
innovation: 2.48
theme: 2.35
graphics: 2.83
audio: 2.65
humor: 1.53
mood: 2.70
SPLIT_SHOT is a 2D bullet-hell coliseum game where the player is stuck within a single area and must survive endless rounds of enemies. These enemies range from various types and the player must be able to beat as much of them as possible. Using the player's weapon will inflict self-damage to the player's lifepoint. Having a lifepoint of 0 will result in a game-over. However, the player is able to slowly regenerate it's lifepoint over time. The player is able to carry one weapon and one special ability. Over time, some drops will appear that will grant the player a new weapon or ability. This however, replaces the current weapon or ability of the player. The player must decide what is worth keeping and what is not. Enemies will spawn at different angles and will surround the player. After a set of rounds, the game will become harder and harder where enemies will hit harder, harder to be destroyed, or that the player will inflict less damage.

The tools I used is the post-processing stack from Unity and an open-sourced code about sprite glow, (https://github.com/Elringus/SpriteGlow). I also used a downloaded font from an open-sourced website (daFont.com)

Controls:
WASD for movement,
Spacebar for shooting/ using your weapon
E for using your ability
Esc to open pause menu
Found a bug?
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