
Mad Mike Fury Rail
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Here is the (poor) result of my first Game Jam / Ludum Dare !
This "game" ~~is~~ *was supposed to be* about throwing people/objects out of the train to make it lighter and faster in order to arrive on time at its destination.
It's written in p5.js with the additionnal library p5.play. However, I did not manage to make a fully playable game, in fact this lst version will only let you move left and right, and crouch.
I made it on my own so I lost time at designing the assets (except the background that comes from here and that I rescaled using Pixelator), moreover I did not know well the p5.js language, thus some features were implemented in a "i-dont-know-how-but-that-works" way so that it was finally way too hard to add any feature without rewriting and rethinking big parts of the code.
There may also be compatibility issues as I only tested it on Firefox on my own computer in a particular resolution (even for myself graphics had weird behaviours sometimes)...
Finally I did not have time to start a whole new gameplay today nor add a win condition or even a menu.
I'm not particularly deceived of my work, because I learnt a lot of my mistakes and will train on doing games until the next Ludum Dare !
So here is it, *don't hesitate to be (usefully) critical anyway and point out things that I did not already explained* (including the code for those who know p5.js), I will start again on April 2019 ;)
This "game" ~~is~~ *was supposed to be* about throwing people/objects out of the train to make it lighter and faster in order to arrive on time at its destination.
It's written in p5.js with the additionnal library p5.play. However, I did not manage to make a fully playable game, in fact this lst version will only let you move left and right, and crouch.
I made it on my own so I lost time at designing the assets (except the background that comes from here and that I rescaled using Pixelator), moreover I did not know well the p5.js language, thus some features were implemented in a "i-dont-know-how-but-that-works" way so that it was finally way too hard to add any feature without rewriting and rethinking big parts of the code.
There may also be compatibility issues as I only tested it on Firefox on my own computer in a particular resolution (even for myself graphics had weird behaviours sometimes)...
Finally I did not have time to start a whole new gameplay today nor add a win condition or even a menu.
I'm not particularly deceived of my work, because I learnt a lot of my mistakes and will train on doing games until the next Ludum Dare !
So here is it, *don't hesitate to be (usefully) critical anyway and point out things that I did not already explained* (including the code for those who know p5.js), I will start again on April 2019 ;)