This game was developed in a shorter time than normal for me because the first day was spent prototyping other games because I was having a hard time finding an idea that I liked. So I settled for this silly idea and some basic but hopefully enjoyable gameplay.
I like it! I don't know what Drop is but it has that addicting mobile game feel to it. I like the graphics you have, but I wish there were more background elements to spice up the screen. I also with the window was a little taller to have more time to react, but awesome entry!
Small game of keeping the mantis alive. Controls are somewhat awkward, but that's something that brings challenge to the game. Graphics are functional, but nothing great. Not much SFX going on, but I like the music.
Sacrifice is only used thematically here, meaning you could replace male mantises with energy potion or something and the game would stay the same. Good effort thought as it is the hardest part of the LD Jam, to balance game mechanics with the theme.
Quite nice. I guess the controls could have been improved a little, because now the game is a bit too easy and that also makes it boring after some time, when you get used to everything. I also think that the bigger danger is the moving camera instead of the mantis power, which makes it pass less to the theme. You should make a gradually falling floor so you can't get too ahead of yourself, but also make it possible to stand in one place until your power runs out.
Aw yeah! Not too shabby if I do say so myself :up:
This is a nice, simple game, with a mildly challenging additional mechanic. I think, perhaps, that the mantis energy replenishment was a bit too forgiving. I never got close to running out. But it was a compelling score collector.
I have to admit, I have no idea why but the scoreboard inclusion really was what got me playing this much longer than I otherwise would have (since it's a simple premise and understandable in gameplay). Instead I found myself striving to get the top spot, but I'll settle for 4th :)
Ok, so got in the TOP 10 with 24 heads. For now at least.
I liked the core concept and mechanics, as the controls are easy to understand and use. As @acaral already said, it would work well on a smartphone i guess. I dont found the controls kinda of clunky as i saw some comments, i guess their difficulty and lack of precision is part of the game.
However, i think the graphics could have a bit more polished and the game overall have a little more content. I know the timeframe is absurdly narrow, but i also think it is possible. Also, the music is really nice. Really catchy.
The game is pretty dynamic and fun, Although i would rather using the arrows to move left and right. And i think it could be better fitted into the theme, i'm guessing that the sacrifice bit is having to let some other mantis escape in order to keep going downwards?
@raphael-maia I had in mind that the male is sacrificed after the female has mated but you can intepret it how you want, thanks for the feedback :smiley:
Gameplay was simple but because of that also very intuitive and simple to understand. I actually had some fun playing this although it was indeed a bit silly. It did fit the theme but in a very literal way. I do think the fact that the controls are so simple is a big plus. Adding some extra mechanics to this, like giving birth or something to make it a bit more interesting could make a fun little game. The music was fine and the graphics were funny in the context of such a game. Overall a fun experience but only for a short while due to the limited gameplay experience.
Simple, but effective. Love the spinning mantis, even if probably it was unintended in the beginning, wasn't it? ;)