This time around, Elisa got stuck in a cave with her friends. Cultists are on the prowl, and they intend to use everyone as human sacrifice to summon the devil. To escape, you must gather as many of your friends as possible and go, but with this many cultists walking around, you might end up having to choose who lives and who dies.
You are right in the theme, i like the concept but the cultists are not easy to beat and they can kill you very easilly. Maybe a little bit too hard for me.
@jisam Sacrifices must be made :P @robin49 thanks for the feedback. it might take some trial and error, but should be very easy once you get the gist of it @evgeniya-zapolnova you have to press space to sacrifice your friends
I like the art style. I found it somewhat difficult to play. When I figured out you could launch friends at cultists, that helped, but some rooms I entered the cultists were too close for me to react. I really liked the art style and the animation - very cool.
there were no tutorials, even a simple text will do i dont have an idea of what to do really, needs more exposition on the start. art is good especially the character walk cycle and the terrain. looks like it is rotoscoped or something. maybe more animations will make it better, just like when the cultists, or the dudes in white robe come near me i just stop moving and the level resets without any text or image prompt of what happened.
It was confusing as hell. The "attack" seemed more like a glitch and enemies have so big hitboxes that they hit you when they're not even nowhere here. Especially when they're above/below you. The hitbox in an isometric style game should only pretty much cover the feet portion so the sprites can easily overlap vertically without collision. The cultists phasing through walls was just unfair and they quite often ambush you so fast that you have to learn the whole level by mistake first. And your own "attack" is horribly inaccurate.
The main character animations were cool. Some of that love could have been spread to other characters and the environment. Like the main character even had an idle animation yet the cultist had two frame walk cycle and the poor poor boys were just static cardboard cutouts. I liked the design of the cultist very much though.
But anyways, good job! With mainly that hitbox annoyance fixed and maybe some audio, I bet it would be a fun experience.
Well done, nice game, it was odd seeing one of the cultists appear out of a wall in one of the rooms, i think slightly increasing the speed would benefit the game and maybe some in-game controls explanation
I want to help Elisa to escape from cultists. :cry: