NES Quest

by cf207

Ludum Dare 43: Sacrifices Must be Made


In keeping with my "abuse of the theme" motif, I present *NES Quest*, because
programming for the NES is like sacrificing your sanity.

This is not a complete game: my ambition exceeded my preparedness and the
available time, but this is a playable demo.

*NES Quest* Playable Demo


Quest through the land, searching out and collecting the components to repair
your NES: Find the 6502 CPU, the PPU, the RAM chip and the 7404 Inverter.

Watch out for Spiders, Grumps and Skulls. Grab a sword to defend yourself.

NES Quest draws a lot of inspration from *The Legend of Zelda* and *Gauntlet*.

Unfinished Work


As an unfished game, the RAM and 7404 Inverter are not present in the game.
There is no win condition, nor goals. The player doesn't have a health system.

The movement and combat system need some fine tuning to feel more playable.

Start Screen

Comments1

TheseusInABottle
TheseusInABottle3 Dec 2018, 23:03
Really impressive considering it was made in 48 hours for the NES. I really enjoyed how you used the same sprites for both ocean and sand but with diffrent pallets like the clouds and bushes in Super Mario Bros. I also the smooth scrolling was a nice suprise. I expected from the very Zelda look for the game to have the same Zelda snap style camera so I was very suprised when some areas didnt have it. I'm pretty sure some of your sprites are straight rips from Zelda (specifically the sword I believe is the same as the Magic Sword). Regardless of what I say its really amazing you where able to get all this stuff done in 48 hours for the NES.

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