Every victim has a protector…. control the most powerful Hero that you could imagine. NoooooMan sacrifices his life to save innocents. His power Nooooo is able to slow time, and throwing cutlery can resolve any dangerous situation.
CONTROLS - A,D or ARROWS to use Nooooo Power! - Take cutlery pressing [SPACE] - Throw cutlery pressing [SPACE]
I'll admit I thought this was just gonna be a simple "Press Left or Right to Win" affair, but the attention you've placed on the physics makes it incredibly playable & addictive. Not to mention the sound effects!
This is a really fun game! I love the art and animation style, reminded me of Nidhogg 2. Very original with its concept and theme interpretation, and also quite humorous. Great work, one of the best I've played! :)
Concept was very innovative and made me laugh. I really liked the animations, and the levels got surprisingly tricky near the end. I beat the game and had a lot of fun doing it.
Awesome game. Loved the way the jump mechanic was implemented. Simple and easy to play around with so you can come up with some interesting strategies. One of the best games I've played so far. Well Done!
This was an expertly crafted game! There was actually a surprising amount of depth that made for some interesting levels, particularly the final one. The sounds were mostly flawless, however I disliked that he repeated 'nooooo' when turning around. The animations were incredible and really made for a funny and enjoyable experience! Well done! :thumbsup:
This is a super funny and well made LD game. The sound effects, music and graphics is really good, and it all fits the game idea very well. The controls is mostly good, but sometimes I would have liked a bit better control. Overall is this a very good LD game. Well done.
Very cool! I love your idea, though there are times when you press the direction where you want to jump that the character jumps too high and it seems to be random. At least, that was my impression. But you have done a very good job with this.
Hilarious, super original and totally on-theme with great graphics and audio. I found it tricky to control the height, but probably was my fault. Really well done!
This was amazingly fun despite being simple at first glance. It definitely took some getting used to the different mechanics in terms of managing jump height, but once I wrapped my brain around it I enjoyed the strategy that it brought to the levels. I wish there was a better way to judge depth, perhaps some shadows on the floor or something, but I guess it's fine as is too.
Really simple yet effective game design! You have been able to add nice gameplay mecanics with tray, etc, very cool! At first movements are a bit weird, but as soon as you are used to it it works really well. I really like the "Noooooooooooo" sound obviously, the hero is super fun to watch, everything works really great together :D 100% on theme, very well done, congrats on the team!
Great idea, great visuals, simple yet effective gameplay! The "noooo" altough superfunny, got a bit annoying during the game and sometime it is hard to get the bullet trajectory and timing right, but not sure how to implement it better in this kind of projection. But even though, I had plenty of fun playing that I must say! :)
Hilarious concept. It was sometimes a bit hard to tell where the bullets were depth-wise, just because of the perspective. Otherwise, visuals were great. Memorable use of the theme. Well done!
What a great take on the theme and I love how the gorilla buffed innocents immediatelly changed into sissies once the shots are fired. Suprisingly neough, lvl 8 took me the longest, I even restarted the game to see if I had missed some info in the previous levels.
I like how the game isn't bloody. Instead, it's funny.
Comments about gameplay: - Some levels got a bit repetitive, maybe it needs more mechanics or elements. Anyway, it was fun and kept me motivated to beat all levels. - I found many levels easy, but not trivial; that was nice. - Some way to resume normal speed could be a little improvement.
liked the game. Could not figure out how to beat level 8 because I could not get high enough to hit the second bullet. Felt like I was missing a mechanic here.
Noooooo man rulz!)