
Noroi
This game is from ldjam.com, which is currently unavailable.
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:japanese_castle: Description
Hack and slash next to a Japanese pagoda, where you can play the entire game with but one hand (the right one 笑).
You control the character's movement by left-clicking with the mouse pointer. Same is used for attacking enemies. Once a wave of enemies has been defeated, you are presented with a choice between keeping your current weapon, or trying your luck and getting a new weapon. Weapons can level up, so sacrificing your current weapon can result in a temporary, or permanent, setback. Either way, _sacrifices must be made_ to grow ever more powerful, to gain the necessary equipment to defeat the 6 waves of invading enemies.
:shinto_shrine: Background
This is our first 3D game where we've had movable characters and an environment, and WOW! Working with 3D and 3D-animation sure ain't no joke! Whether we talk about the modelling, UV-mapping, texturing, rigging, and smacking the animation on top of it all AND make it all work in the game engine. Respect for graphic artists! We had plans on adding some enemy types and even a boss, but due to some rigging problems we completed only one character, which doubled up as both the playable Samurai character and the Terracotta enemies (Chinese, we know, but desperate times require desperate measures!).FUN FACT: Did you know that the Japanese used to lacquer pretty much everything that was worth lacquering? During the warring states period they manufactured a stupendous amount of guns and armour, and they were frequently lacquered so that they would not rust. Henry Ford, allegedly inspired by Japanese technique of lacquering what-ever-have-you, decided to solve his problem of automobiles rusting by lacquering them.
:japanese_goblin: Known issues
* Collision bugs. There are parts of the surrounding mountain that don't properly prevent the character to move through. Some collision shapes are too big and some too small.
* Finicky clicking. The part that registers clicks/movement is a bit small, and a bit bugged in the engine. It is possible to drag the mouse to move around, but if you stop dragging, it won't follow the mouse cursor. Clicking on the player sprite or other objects can fail to properly register as a movement.
:bento: Tips
* The goal is to get in as many hits while taking as few as possible. Don't let more than one enemy hit you at a time. Try to hit them without they hitting back.
* The weapons have a tier, which is displayed in front of the level in square brackets. The tiers are Basic, Common, Magic, Rare, and Legendary. The higher the tier, the more stats and higher damage numbers it can roll.
* Lines which question marks in the weapon choice screen show that the sword has a stat. The stat can be beneficial, or it can be nothing. Multiple stats of the same type are merged together once revealed.
:dolls: Credits & Tools
* Programming: Albert Diserholt
* Graphics: Sunisa Diserholt & worai col
* Sound & music: worai col
* Assisted with some graphic assets: Pierre Althinsson & Jimmy Olofsson
* Game engine: Godot 3.0.6 + GDScript
* 3D stuff: Autodesk 3ds Max, Autodesk Maya, 3D Coat, and Substance Painter.
* 2D art: Adobe Photoshop, and Krita
* Sound & music: Reason
* Animations: Mixamo