
Off the Rails 2
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Skate around town to collect arcade tokens! Collect enough and you win! Just because!
* Move - Left Stick
* Camera - Right Stick
* Zoom - Shoulder Triggers
* Jump - A
* Dab (while grinding) - X
* Release Mouse - Start
* Move - WASD / Arrows
* Camera - Mouse
* Zoom - MWheel
* Jump - Space / KP_0
* Dab (while grinding) - LShift / RShift
* Release Mouse - Esc
* F6 - Low res ("potato mode") toggle. Helpful for laptops.
* We re-used our player model from our failed LD40 game, that is the only reused asset.
* We were going to have a better ending / win condition but time restraints. The ending was supposed to be that you "sacrifice" your arcade tokens to gain access to the credits area. Instead we just disabled the timer and let you freeplay.
* We had plans to add multiple grinding and air tricks but due to time, the only trick is dabbing while grinding.
* Colby Klein - Art, Programming
* Landon Manning - Programming, SFX
* Jackson Drummond - Music
* v1.01 - Added Potato Graphics mode to F6.
* v1.02 - Fixed a very bad performance bug. How did this run?
Controls
Controller
* Move - Left Stick
* Camera - Right Stick
* Zoom - Shoulder Triggers
* Jump - A
* Dab (while grinding) - X
* Release Mouse - Start
Keyboard / Mouse
* Move - WASD / Arrows
* Camera - Mouse
* Zoom - MWheel
* Jump - Space / KP_0
* Dab (while grinding) - LShift / RShift
* Release Mouse - Esc
* F6 - Low res ("potato mode") toggle. Helpful for laptops.
Notes
* We re-used our player model from our failed LD40 game, that is the only reused asset.
* We were going to have a better ending / win condition but time restraints. The ending was supposed to be that you "sacrifice" your arcade tokens to gain access to the credits area. Instead we just disabled the timer and let you freeplay.
* We had plans to add multiple grinding and air tricks but due to time, the only trick is dabbing while grinding.
Credits
* Colby Klein - Art, Programming
* Landon Manning - Programming, SFX
* Jackson Drummond - Music
Changelog
* v1.01 - Added Potato Graphics mode to F6.
* v1.02 - Fixed a very bad performance bug. How did this run?