
Omnibar
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For this jam as in all jams, I was wildy over-ambitious, deciding to write a game from the ground up and do so in <64kb. However this time, I succeeded. Omnibar is a first person shooter in 54k. Your health, xp, and ammo are all the same magnificent bar, so be careful!
Note: this thing takes a beast to run because optimization was not my priority. Minimum graphics card a GTX 970m, but it plays better on a 980/1070+ The big download (still only 677kb!) runs slightly better, but the 54k one is there too. Have fun!
Mechanic:
Kill the Gaboods expanding into existence in the atrium with your plasma cannon and slug gun. Your health, ammo, and xp bar are one and the same - the Omnibar. Take a fast and loose fighting approach, playing for the bar packs on the lower floor, or line up your shots and conserve your bar. Get 25 kills (fill your kill meter) to win!
Controls:
1 for slug gun - fires arcing projectiles
2 for plasma cannon - fires a short beam that continuously deals damage
WASD move
space jump
M1 to shoot
C recenter (in case you glitch out or something)
F7 for spectator mode (new enemies won't spawn- fly around and enjoy the graphics)
audio and base raymarching SDF code by Adam Lastowka (Rachmanin0xff)
everything else by Benjamin Welsh (DubThink)
started with this project: https://github.com/DubThink/moonsync
Note: this thing takes a beast to run because optimization was not my priority. Minimum graphics card a GTX 970m, but it plays better on a 980/1070+ The big download (still only 677kb!) runs slightly better, but the 54k one is there too. Have fun!
Mechanic:
Kill the Gaboods expanding into existence in the atrium with your plasma cannon and slug gun. Your health, ammo, and xp bar are one and the same - the Omnibar. Take a fast and loose fighting approach, playing for the bar packs on the lower floor, or line up your shots and conserve your bar. Get 25 kills (fill your kill meter) to win!
Controls:
1 for slug gun - fires arcing projectiles
2 for plasma cannon - fires a short beam that continuously deals damage
WASD move
space jump
M1 to shoot
C recenter (in case you glitch out or something)
F7 for spectator mode (new enemies won't spawn- fly around and enjoy the graphics)
audio and base raymarching SDF code by Adam Lastowka (Rachmanin0xff)
everything else by Benjamin Welsh (DubThink)
started with this project: https://github.com/DubThink/moonsync