One Life One Tear

GAME STORY:
You are responsible for managing a field hospital near a conflict zone. Resources are scarce and the available structure is limited. A new wave of wounded people arrives every day, there is no space to treat all of them. Read the medical charts and analyze the situation. Sacrifices must be made. The injured needs medkits to be treated. Medkit supplies will arrive some days. Make decisions to save as many people as possible.FEATURES:
* Manage a field hospital and save many lives you can* Accept bribe or gifts to keep the work on
* Procedural NPC generation
* 13 unique NPCs
* 4 unique endings
HOW TO PLAY:
* Use mouse to take actions* Select injuried people you want to care
* Click END DAY button when you are done
* Gameplay lenght: about 10 minutes
ABOUT THE TEAM:
* Game Design and Story - Suâmi Abdalla-Santos* Art Director - Philippe Alves Lepletier
* Programmer - Sérgio Alonso Jr.
* Music - Arlam Júnior
* All assets are original and were made within 72h during Ludum Dare 43
SCREENSHOTS:
Comments29
shubart4 Dec 2018, 12:26
Really well. Great fealing. Nice background. Thank you
Dino_jr4 Dec 2018, 12:34
Nice game, and great graphics. Congrats!!!
Serge Nanovsky4 Dec 2018, 12:43
Triage simulator 2018! Well done! :)
Kirke4 Dec 2018, 12:44
Your game is so brutal... I have a trauma now and I feel like a really bad person cause I let older people to sacrifice themself for younger ones... What I should do with my life now? (T.T)
But you did a really good job. There is a lot of stories and a lots of graphics. Music is perfect and makes pretty depressing war atmosphere. I really like your game and your sad (but true!) interpretation of sacrifice! Well done! :D
But you did a really good job. There is a lot of stories and a lots of graphics. Music is perfect and makes pretty depressing war atmosphere. I really like your game and your sad (but true!) interpretation of sacrifice! Well done! :D

Derek Volker4 Dec 2018, 13:44
It really fits the jam theme, not being possible to not make sacrifices at all. I ended up not treating anybody with a reasonable recovery rate and taking it like 'Nothing personal - it's just business', so judge me. The graphics and sound fits the theme as well, as they make you feel this sad atmosphere. Good job guys!
glimaleite4 Dec 2018, 17:00
E aí seus doido. Joguei aqui. Vou tentar dar um feedback bem completo dessa vez!
Vocês mandaram bem na mood, criaram um clima bem pesado, especialmente nos primeiros 3 dias. Depois eu senti q virou um jogo muito numérico, mas explico isso mais na frente. Lepletiba mandou bem na arte, apesar de ter uns retratos com menos carinho q outros, hehe. Vocês conseguiram polir bem, tá tudo funcionando direitinho, ritmo tá condizente com o clima, tem efeitinho de ruído... o som tá animal, padrão Arlam!
Eu percebi alguns problemas só:
- Quem não recebe atendimento necessariamente morre. Isso no começo é forte e é legal a mensagem, mas em 2 ou 3 dias, acaba banalizando a morte dos caras. Chega um maluco com 94% de chance de sobrevivência mas acaba morrendo depois por um corte na mão. Acho que ficaria mais interessante se as pessoas permanecessem ali na fila e a % ia mudando com o passar do tempo. Acabou me fazendo sempre botar os caras com maior chance e que exigiam menos recursos, me tirou um pouco do clima do jogo.
- O lance da chance ser correlacionado com os medkits necessários faz com que dificilmente sequer valha a pena tentar salvar uma pessoa numa situação dessas. Eu meio q ignorei, pq não tinha escolha. Entendo que é parte do tema, mas acho que não precisa ser tão forte assim a proporção.
- No fim que eu peguei, eu salvei a tal da Alice O'Connor, mas pra mim ela apareceu no final do nada hahhaa eu nem sei quando eu a salvei. Achei um pouco estranho isso.
- Último ponto, eu não sabia se tava acabando ou não. Isso me incomodou um pouco, me fez jogar com pressa e ficar dando alt tab pra ver se encontrava quantos dias durava o jogo, ou se era infinito.
Pronto, é isso. Eu falei muito nos pontos negativos, mas eu gostei bastante do produto final. Sempre tem coisa pra melhorar, mas acho que ficou excelente, provavelmente pra mim o melhor de vocês até hoje!
Vocês mandaram bem na mood, criaram um clima bem pesado, especialmente nos primeiros 3 dias. Depois eu senti q virou um jogo muito numérico, mas explico isso mais na frente. Lepletiba mandou bem na arte, apesar de ter uns retratos com menos carinho q outros, hehe. Vocês conseguiram polir bem, tá tudo funcionando direitinho, ritmo tá condizente com o clima, tem efeitinho de ruído... o som tá animal, padrão Arlam!
Eu percebi alguns problemas só:
- Quem não recebe atendimento necessariamente morre. Isso no começo é forte e é legal a mensagem, mas em 2 ou 3 dias, acaba banalizando a morte dos caras. Chega um maluco com 94% de chance de sobrevivência mas acaba morrendo depois por um corte na mão. Acho que ficaria mais interessante se as pessoas permanecessem ali na fila e a % ia mudando com o passar do tempo. Acabou me fazendo sempre botar os caras com maior chance e que exigiam menos recursos, me tirou um pouco do clima do jogo.
- O lance da chance ser correlacionado com os medkits necessários faz com que dificilmente sequer valha a pena tentar salvar uma pessoa numa situação dessas. Eu meio q ignorei, pq não tinha escolha. Entendo que é parte do tema, mas acho que não precisa ser tão forte assim a proporção.
- No fim que eu peguei, eu salvei a tal da Alice O'Connor, mas pra mim ela apareceu no final do nada hahhaa eu nem sei quando eu a salvei. Achei um pouco estranho isso.
- Último ponto, eu não sabia se tava acabando ou não. Isso me incomodou um pouco, me fez jogar com pressa e ficar dando alt tab pra ver se encontrava quantos dias durava o jogo, ou se era infinito.
Pronto, é isso. Eu falei muito nos pontos negativos, mas eu gostei bastante do produto final. Sempre tem coisa pra melhorar, mas acho que ficou excelente, provavelmente pra mim o melhor de vocês até hoje!

Rodrigo Grego4 Dec 2018, 18:37
Caras! parabéns o jogo ficou ótimo, imersão, gameplay, uso do tema, nem se fala!
Ainda estava processando o back to dust e agora esse veio para pesar mais ainda. Parabéns jogaço muito bem feito em 3 dias.
Ainda estava processando o back to dust e agora esse veio para pesar mais ainda. Parabéns jogaço muito bem feito em 3 dias.
Denifia4 Dec 2018, 19:23
Came back to say that I still really like your game after playing a bunch of other games. I think yous did a fantastic job on making something unique and immersive.


CaptainCorgistan4 Dec 2018, 21:37
Wow! It's like Valiant hearts. papers please and sheltered mix! Really nice, and immersive game!

1257th or nothing4 Dec 2018, 21:48
The theme is not really happy, and I felt the same discomfort as when playing this war of mine.
Speaking gameplay, I don't really feel I'm making difficult choices : I always choose the ones with the best recovery chances.
Do people with 95 recovry chance always die when I dont treat them ?
The realization is perfect however, as well as the theme. Really good work !!!
Speaking gameplay, I don't really feel I'm making difficult choices : I always choose the ones with the best recovery chances.
Do people with 95 recovry chance always die when I dont treat them ?
The realization is perfect however, as well as the theme. Really good work !!!
kinuni4 Dec 2018, 21:51
its a really nice and cool game
flcx4 Dec 2018, 22:04
Wow! The best game I tried so far. And it fits the team perfectly.
Really liked the graphics and mechanics of balancing between available beds, med kits and chance of recovery.
The only problem I have with the game is that I didn't feel that bad for letting so many people to day. Having someone come around to look for his relative that died at the waiting line, or complaining about treatment would maybe help build this feeling of guilt.
Really liked the graphics and mechanics of balancing between available beds, med kits and chance of recovery.
The only problem I have with the game is that I didn't feel that bad for letting so many people to day. Having someone come around to look for his relative that died at the waiting line, or complaining about treatment would maybe help build this feeling of guilt.
Blackwen4 Dec 2018, 22:34
Simply impressive that it is done in 3 days. All well explained, well done graphics, sound too and a powerful mechanic that leaves you ko with the decisions. Perfectly exploited thematic.
Good work :)
Good work :)
aortega4 Dec 2018, 22:48
The game works. The presentation is fine. The controls and mechanics are easy to understand. Good theme fit. Congratulations!
Thiago Andre AS5 Dec 2018, 00:01
Eae pessoal!!! Nossa, no final vcs produziram coisa pacas!! Muito bom! Umas coisas que eu ia comentar bati o olho e vi que o @glimaleite já tinha dito mhahaha: personagem com 94% de chance de sobreviver com pequenos cortes na pele morreu! o outro foi não saber quantos dias era o jogo. Joguei até o fim pq lembro de vcs decidindo finais, mas isso informação de fora do jogo. O que me deixa feliz é saber que podemos falar sobre nuances do jogo. Isso só é possível pq o restante foi bem executado =) Parabéns a todos =DDD
Twenty5Clocks5 Dec 2018, 02:02
The sound in this game is great. It really fits the mood well. The graphics and gameplay were on point as well. Nice complete game.
EvoGenGames5 Dec 2018, 14:24
Hi there,
This is one of those games that deserves an all 5-star rating.
Nicely done!
Some feedback:
* I disliked that the you decided what was the goal 'save as many people as possible'. Because now it was all about getting that people saved number up and I disconnected with the patients. In the real world I think it is much more complicated. I think in the real world you don't disconnect with them and therefor the decisions are even harder.
* People you didn't treat the day they come in per definition died in your game. It might have been even more realistic if they had a slight chance to return the next day with a major impact on their full treatment stats.
* described injuries didn't really have a link with the survival rate/medical needs/days needed?
* on day 2 and 3,... of a treatment you should also be able to reconsider your decision. Since numbers and estimations might have changed, and other patients with maybe better ratio's come in? So survival chances should be updated (getting lower in case of infections etc, getting higher if the treatment is working) each day. And that opens up the possibility of dismissing a patient because chances of survival vanished due to an infection for example.
* There was now an indication of survival change. this is really easy to make a decision about. 80 is better then 65. Instead you could indicate a range of survival chances. For example the survival rate of A is between 50% and 60% and for B between 20% and 70%. These values might increase in accuracy the longer they are in treatment.
Just some game ideas and feedback. Again, this is a great game, fits the theme better than any game I've encountered so far. Congratulations to the team!
This is one of those games that deserves an all 5-star rating.
Nicely done!
Some feedback:
* I disliked that the you decided what was the goal 'save as many people as possible'. Because now it was all about getting that people saved number up and I disconnected with the patients. In the real world I think it is much more complicated. I think in the real world you don't disconnect with them and therefor the decisions are even harder.
* People you didn't treat the day they come in per definition died in your game. It might have been even more realistic if they had a slight chance to return the next day with a major impact on their full treatment stats.
* described injuries didn't really have a link with the survival rate/medical needs/days needed?
* on day 2 and 3,... of a treatment you should also be able to reconsider your decision. Since numbers and estimations might have changed, and other patients with maybe better ratio's come in? So survival chances should be updated (getting lower in case of infections etc, getting higher if the treatment is working) each day. And that opens up the possibility of dismissing a patient because chances of survival vanished due to an infection for example.
* There was now an indication of survival change. this is really easy to make a decision about. 80 is better then 65. Instead you could indicate a range of survival chances. For example the survival rate of A is between 50% and 60% and for B between 20% and 70%. These values might increase in accuracy the longer they are in treatment.
Just some game ideas and feedback. Again, this is a great game, fits the theme better than any game I've encountered so far. Congratulations to the team!

Jungle5 Dec 2018, 15:54
@evogengames Thanks for your time to make a complete feedback of our game. In fact, we noticed game design failures during gameplay tests, but we're out of time to implement new features or even change some game rules, like patients "inta-death" if waiting in line. The idea of changing survival chances across the treatment days is very nice, we will keep this in mind if we take the project on in the future. Again, thanks for the feedback. We are so happy you like our entry. :v:
justalocalhero5 Dec 2018, 18:35
Really nice job. All the decisions feel tricky and impactful. The character portraits look great, and the background sounds are immersive. It does feel like medkits are always the limiting resource and there are always excess beds. The UI when you click on a patient feels a little bit slow to respond. I spent most of my time clicking on character so that got just a little bit frustrating.
Really nice and polished game overall.
Really nice and polished game overall.

hugonun5 Dec 2018, 22:47
Interesting topic for this game, wasn't expecting it. Love the realistic sounds and the decision making.
haxton26946 Dec 2018, 00:31
Excellent submission - the mood and the soundscape is really immersive. I was hurting by not being able to help everyone.

ursagames6 Dec 2018, 04:31
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8

jotson6 Dec 2018, 19:37
Good graphics and sounds, interesting gameplay, fit the theme well, and I'm depressed now.
Ranner19814 Dec 2018, 19:30
This was a super cool game, I've noticed the choice based games have really came on strongly this year^. I enjoyed the art style as well as the music and of course the dank programming. The fact you made it a HTM5 game was really cool and quick + easy to play. Y'all really knocked it out of the park congrats!

picapica17 Dec 2018, 20:01
Very good use of the theme. Really felt horrible to turn people away, and seeing empty beds that couldn't be used due to lacking supplies...

elysiagriffin18 Dec 2018, 21:42
Hey prof_abdalla & Philippe Lepletier! Thanks for submitting your game for me to play on my livestream!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=12h16m05s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=12h16m05s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

CaptainPilot20 Dec 2018, 21:53
It's increase the transition speed betweens days but an otherwise good entry :)








I was upset when the guy who was going to donate a new bed died while being treated :)