He, I was scrolling through the games and recognized your game from the art-style. The game made me laugh.. and cry.. I don't know what I just witnessed. Was a very interesting experience to say the least. :)
Now I feel like a horrible person. This was so simple on the one hand and just super fun on the other, get 5 for humour. Guess the most afford was put in voice acting :D I thought you were going to work with Sykoo though, what happened? btw don't my old nickname, I'm Forild)
@akros Thanks man for the feedback :) ! Yeah this is a very small game I made in a few hours AFTER having made a game with Sam (which he'll upload to his LD page soon enough)
I tore your other LD game apart and now it's this one's turn!!!
The ending sound effect is miserable. This effect runs on loop at the end, but ultimately hurts my ears. Its a strange note to end the game on, and one that isn't particularly favourable. I also think that there was many opportunities for smart events in there that you missed out on. The button could have been stolen or hidden by the monsters, or maybe different sounds played depending on the proximity to the button, with increased desperation as you near it to end their lives.
Also, this doesn't quite work with the theme of sacrifice; i'd sooner call it massacre than sacrifice. It lacks purpose, reward and penalty, all of which are important features of a sacrifice. The characters are set up as noble beings in the conclusion, but their actions in the game suggest that they would rather be somewhere else, so this fits the definition of torture better than sacrifice.
Interestingly enough, this one doesn't seem as ambitious as your other LD43 game, and I think that plays in this one's favour. The simplicity of the idea coupled with the characteristic art style makes this a delightful playthrough, and I almost forgot that this is really just a bunch of cut-scenes, barely able to be called a game. This puts more focus on what you do best; the art and dark humour. I think this clearly establishes the importance of playing to your own strengths, especially under jam conditions. Overall, the humour is funny, but there is certainly things to be improved and learnt, like most things in life!
Ahah. This game make me laugh) At first i think "Wow, this game is strange and looking very simple". And then i just keep clicking smiling, without thinking))
This was gruesome and yet kinda poetic for a simple concept. Very brutal but has a good tongue-in-cheek message to it. Also some good voice acting as well.
I'm not sure what it is I just experienced, haha. Funny game and I loved the voice acting. I hope you do more voice acting in the future. I had 0 issues clicking the last one. That ending loop was very creepy, well done on that. I think there should be some kind of signal that the game is over though, I waited for a while expecting more content until I realized there was none.
This was really cool for a game jam game. Felt like the payoff wasn't as good as it could be, and you missed a couple of opportunities with not letting the player kill the narrator or the characters not finding ways to fight back. I enjoyed your voice work and art as always.
Ahah I loved it! Really good voice over. Good humor. Nice animations and graphics. Just like @rk3omega said, I've waited several minutes expecting for more content after the sentence, but thenb I realized it was over. Good job!
Didn't feel like much of a game, but the graphics on the characters were nice and the voice over was enjoyable. I found the immortal one really funny and actually replayed it just for him. There are some strangely long pauses after the top hat guy talks, and I could hear keyboard clicking when the baby was on screen. Overall it feels very rushed (even for a game jam). Really like your videos though, your "I MADE A GAME IN 1 WEEK WITH UNITY" video is very inspiring!
In this game the only thing you do is pressing the button but i still like it more than some of other games haha Waiting for some making off on your channel ;)
I loved it! It really felt different that the other games that I played for the jam yet. As usual, I love your art and audio. I think it's just missing some background music/noise, as when the character finish talking there is nothing anymore, so it cut a bit to abruptly the voice. But you made this at the end so I guess it's comprehensible. All in all, really great game!
Let it run for a while. Gave it hope. Poor creature never had a chance...
After 2 clicks, I thought this would be just a clicker of sorts, so I started just mindlessly pressing the button until I happened to reach the ending. When I read it and found out what was the point of it all, I replayed it and oh god what have I done.
Very simple in presentation, and not much of a game. But regardless, this is a great entry as a very interesting piece of interactive media. I really liked the graphics, which had some sort of old-timey flash style mixed with something that I'd expect to see from The Binding of Isaac. If anything, I applaud it for making me feel bad when my first instinct was to think of it as a "pointless clicker". Given the theme, calling it pointless would mean that one's already dehumanized.
Fantastic entry. I'll send it to my team to see if they'd like to check it out too. So far, you've got a great thumbs up from me. Keep up the good work! :whale:
haha, interesting game! voice acting is always cool to see in LD games, and this is no exception! Maybe a bit gory for my taste but it has an interesting message haha. the art is nice as always, good job!
You should've made us able to click the button when the announcer came on the second time, that would have been a really nice twist! Not much game play but I can understand as you didn't have much time to make this.
The voice acting was on-point. Not only that, but there were a lot of interesting characters I missed mashing the button like a bored toddler... which I eventually killed. Good work! :D
Loved the voice acting and the artwork like always. The main character/villain could of had more distortion and not just sounded like you but this was fun and interesting.
Man, that was super messed up. I loved the art and voice acting a lot. I kinda wish there was a little more game there, but it does everything you set out to do!
When I saw the characters appear and blood splatter, I felt impressed by the artistry! If you continue to develop this for someone like me, I tend not to go for bloody games. And after clicking the button, I didn't understand how to play more skillfully. Maybe the Safari browser was not displaying all the feedback.
One Concept I Liked: * I liked how the dialog of some of the human characters that I killed made me feel guilty.
One Concept I Disliked: * I disliked the fact that if you press the button pretty fast, the player will not hear the dialog of the characters that are killed and therefore will not really feel guilty.
Comments64
I love the game by the way
This game feels like an advertisement on cruelty for game characters.
The ending sound effect is miserable. This effect runs on loop at the end, but ultimately hurts my ears. Its a strange note to end the game on, and one that isn't particularly favourable. I also think that there was many opportunities for smart events in there that you missed out on. The button could have been stolen or hidden by the monsters, or maybe different sounds played depending on the proximity to the button, with increased desperation as you near it to end their lives.
Also, this doesn't quite work with the theme of sacrifice; i'd sooner call it massacre than sacrifice. It lacks purpose, reward and penalty, all of which are important features of a sacrifice. The characters are set up as noble beings in the conclusion, but their actions in the game suggest that they would rather be somewhere else, so this fits the definition of torture better than sacrifice.
Interestingly enough, this one doesn't seem as ambitious as your other LD43 game, and I think that plays in this one's favour. The simplicity of the idea coupled with the characteristic art style makes this a delightful playthrough, and I almost forgot that this is really just a bunch of cut-scenes, barely able to be called a game. This puts more focus on what you do best; the art and dark humour. I think this clearly establishes the importance of playing to your own strengths, especially under jam conditions. Overall, the humour is funny, but there is certainly things to be improved and learnt, like most things in life!
At first i think "Wow, this game is strange and looking very simple". And then i just keep clicking smiling, without thinking))
Still have that grin on my face....
And Noa, didn't know you were so good at voice acting. Thanks for sharing your crazy creations with us ;)
Really good voice over. Good humor. Nice animations and graphics.
Just like @rk3omega said, I've waited several minutes expecting for more content after the sentence, but thenb I realized it was over.
Good job!
As usual, I love your art and audio.
I think it's just missing some background music/noise, as when the character finish talking there is nothing anymore, so it cut a bit to abruptly the voice. But you made this at the end so I guess it's comprehensible.
All in all, really great game!
"The ultimate part..." was... incredible.
As expected from you, Noa.
After 2 clicks, I thought this would be just a clicker of sorts, so I started just mindlessly pressing the button until I happened to reach the ending. When I read it and found out what was the point of it all, I replayed it and oh god what have I done.
Very simple in presentation, and not much of a game. But regardless, this is a great entry as a very interesting piece of interactive media. I really liked the graphics, which had some sort of old-timey flash style mixed with something that I'd expect to see from The Binding of Isaac. If anything, I applaud it for making me feel bad when my first instinct was to think of it as a "pointless clicker". Given the theme, calling it pointless would mean that one's already dehumanized.
Fantastic entry. I'll send it to my team to see if they'd like to check it out too. So far, you've got a great thumbs up from me. Keep up the good work! :whale:
Good work! :D
I really like your art!
Good game.
* I liked how the dialog of some of the human characters that I killed made me feel guilty.
One Concept I Disliked:
* I disliked the fact that if you press the button pretty fast, the player will not hear the dialog of the characters that are killed and therefore will not really feel guilty.