Queuest

Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.44
Innovation★★★★★★★★★★4.12
Theme★★★★★★★★★★3.48
Graphics★★★★★★★★★★3.99
Humor★★★★★★★★★★3.32
Mood★★★★★★★★★★3.58
QueuestPoster1.jpg
A game where each time you take a step your item is destroyed and replaced by the next in line.

"Do you ever get tired of browsing through your inventory, looking for that item you picked up two quests ago? Well do not worry! With Queuest you no longer have to worry, for all Items are selected ...randomly!"

Controls:

Move: WASD or Arrow Keys

Action: Space or Enter

Esc: Pause

Genres: adventure
Tools: Unity

Comments37

cowa
cowa3 Dec 2018, 20:12
Original idea. Congrats :)
Really like the graphics.
wie_
wie_3 Dec 2018, 20:17
Really fun game, i just like getting cornered by a million spiders and just playing a lute till i die. Why can't you wear the tophat though? Great graphics, great music,great idea and great implementation. The enemies are just a bit too tough to beat, as they are as fast as you and it takes time to turn to face them, then attack them. Seriously, the lute makes this game so much better than it would be without :D!
kaiagan
kaiagan3 Dec 2018, 20:48
Interesting and fun idea!

The armor hat is a little bit surprising, aswell as other items I don't fully understand (the key, the torch). I suspect that the key lets you escape a room full of monsters but I never had the good timing.
Enemies are so fast that the different weapon mechanics feel anecdotic. Maybe if you find a way to give a little bit more control over your inventory, it could really become a great puzzle. For example, you could make it so the current item gets destroyed only if you change direction.

Overall very fun entry. I really like the graphics and the idea...and the lute of course!
Cristiano T.3 Dec 2018, 20:55
Very Creative your gameplay! Good Work
MateusBoga
MateusBogaauthor3 Dec 2018, 21:17
@wie Thanks for the feedback! Yes the lute is fun xD And you can wear the tophat if you use the item. (it is destroyed when you get hit)

@kaiagan Thank you :) Different weapons deal different types of damage (bow has long range, swords instakill zombies, etc.) but I see what you mean. The key was actually an unimplemented feature that had to do with chests, locked doors and boss rooms (those were too complex for this jam, maybe next update!).
Corbak
Corbak3 Dec 2018, 22:05
Really well done, I loved the mechanism you put in place. It was pleasant and I will be sure to play some more later on, I'm exhausted :P

But it felt smooth, fluid and well conceived. Actually it is well thought. Well done @mateusboga
adventureislands
adventureislands4 Dec 2018, 01:34
I love your concept. Maybe I just don't get the gameplay, but rooms with many enemies keep absolutely destroying me. Enemies can move when you use an item and you can't turn around without breaking and item.
GerardB
GerardB4 Dec 2018, 02:45
Definately a thinking man game. Really enjoyed it. A little bit too random for me. But still, great idea and great execution!
Dinwy
Dinwy4 Dec 2018, 03:43
Sacrificing next item is interesting concept! :) Enjoyed game. Good job.
ColeSlaughter
ColeSlaughter4 Dec 2018, 04:56
Aight, this is gonna come across as pretty harsh, but only because I really really like this idea and would love to see it improved.

Firstly, a difficulty curve would be much appreciated. Walking into the first room with 5 baddies flanking you on every side is less than ideal, and makes it hard to figure out what the best course of action is.

Second, maybe I just suck, but it seems to me that if an enemy is directly adjacent to you, but you aren't facing them, it's impossible to kill them without taking at LEAST 1 point of damage. It's practically game over if you find yourself in that position with other enemies headed your way as well. I don't quite know how to fix this, except maybe have the attack button attack any adjacent enemy without having to turn and face them?

Third, I wish the different weapons did other stuff. This could actually be a really good design space to mess around with. Maybe some weapons CAN attack adjacently, or over a range, or in an area of effect, which could help you get out of some jams where you just slowly get cornered and die. It is kind of strange that the bow and arrow still only has the range of a sword attack...

Now that all the "bad" stuff is out of the way, lemme throw out some positives: I really like how you laid out the UI in a way that, within a few steps, I immediately understood the mechanics of the game. That's not normally an easy thing to do. I love the attention to detail you have in the sprites and sounds too. This feels much more polished than a typical game jam game, great job!
Bungus Productions4 Dec 2018, 05:27
This is a really fun one! It took a while to get used to but there was a nice rhythm to planning around what items you'll have next.
MateusBoga
MateusBogaauthor4 Dec 2018, 12:16
@coleslaughter Thanks for the feedback!

Ok so first off I definitely agree with you on that. I intended on making a difficulty curve but I ran out of time to do so :)

And yes, you have to take damage to face enemies sometimes. I have not found a better solution except maybe being able to turn your character without spending a turn.

I like your idea of different weapon abilities, which is something that I only implemented partially. The swords deal 2 dmg while lances only deal 1. (lances were actually meant to have a range of 2) Bows DO have a range, it just doesn't have animations yet xD.
drtizzle
drtizzle5 Dec 2018, 07:04
Very nice game! The graphics and SFX are amazing, and the concept is really good!!

Too bad the game really really hard, so I couldn't survive for longer than 3 rooms. As others suggested, it would be nice if turning didn't cost a turn, so you can properly aim at the baddies.

With a just tiny bit of work this can be an awesome game!!!
Kenn50Games5 Dec 2018, 08:49
I loved it. The graphics are amazing
MateusBoga
MateusBogaauthor5 Dec 2018, 12:58
@drtizzle thanks! Yea I should probably balance the game a bit more xD
BoopsGames
BoopsGames5 Dec 2018, 19:37
Really great concept! One major gripe: I move before the enemies, but then they attack where I was after i move. It doesn't make much sense to me and is hard to work with.
spigaru6 Dec 2018, 13:20
Great use of the theme! It's really hard but I think is one of the best games in the jam. Congrats!
one-seed-fruit
one-seed-fruit6 Dec 2018, 19:35
Pretty awesome game! Looks good, feels good! Really cool concept! I can see myself playing this over and over again and get addicted to it. However I think at the moment this game is too difficult. Great job though! I love it!
Jevgeni Orehhov13 Dec 2018, 09:49
Very clever gameplay. I really like it.
Though it was a bit hard to get through the rooms with 5 enemies. Made me want to walk back which was impossible to do.
All in all it is a great entry. Moreover that you did it all alone.
So cool.
MateusBoga
MateusBogaauthor14 Dec 2018, 18:31
@jevgeni-orehhov Thank you! :) I am planning on making less random levels, with ability to backtrack and loot. And also a better difficulty curve.
Darn14 Dec 2018, 22:13
Reminds me a lot of Crypt of the Necrodancer. I kept walking into enemies expecting it to work :stuck_out_tongue_winking_eye:

I like the core mechanic a lot, despite seemingly not working that well in practice. What often happens is just being surrounded by enemies. Bigger levels might have helped, the bow for example only gets used at point blank anyway, there's not much room to navigate. I can definitely see this working with larger, non-square levels, more enemy variety etc. Nicely done!
MateusBoga
MateusBogaauthor14 Dec 2018, 22:28
@darn Thanks! I did take some inspiration on CotN indeed xD And I agree that the levels are too small currently, it makes the game much harder than otherwise.
HitchH1k3r
HitchH1k3r19 Dec 2018, 06:09
:thumbsup: I liked that the highly tiled floor made it very easy to tell where you and the enemies could move in the next turn. It would be nice to see this game with a bit more time and content!

:point_right: I don't think I ever survived the room with a bunch of spiders, it was too difficult to hit a single one (maybe if I had the bow), but after they were dead I was surrounded and taking too much damage :cry:).

:star: Overall good job, and thank you for making this.
falak
falak20 Dec 2018, 19:01
The use of theme is awsome! Good luck!
acaral23 Dec 2018, 02:02
A good interpretation of the theme and of the rogue-like. It's original and ingenious. To finish the graphics are pleasant.

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