Thanks! The levels were "discovered" using a procedural technique (my speciality), so I take it as a second-degree compliment :) (that is, a compliment to my generator algorithm, and from it to the levels)
Nice work! A lovely mechanical adaptation of the theme.
Main thing that weirded me out was how some of the levels (earlier ones) had a person you could push off from the start without having to move any of the other passengers out of the way. It felt a bit unnecessary. That's just a total nitpick though.
A neat puzzle game with mixed emotions. Letting your men fall to the water can either be funny or sad. Can't solve level 11 but you put up a nice entry. Great work with the use of Puzzlescript!
A neat sokoban-like. The levels weren't overly complicated which was nice, but the fact that several levels had people to push over immediately available confused me a bit; I assume they were more of an atmosphere thing? Anyway, a solid puzzler!
Nice and traditional puzzle game. Nothing too innovative though what come to mechanics. Good touch with the theme, having to sacrifice some to save others. Big props for the undo button. That is a good addition. Controls work nicely with arrow keys or WASD keysm which I prefer myself. Graphics are functional but nothing too fancy. Same goes for the SFX.
Comments23
Main thing that weirded me out was how some of the levels (earlier ones) had a person you could push off from the start without having to move any of the other passengers out of the way. It felt a bit unnecessary. That's just a total nitpick though.
But yeah, great concept, solidly executed!
Overall it's a solid puzzle game
Well done!