Reaching The Sky
https://skdf.itch.io/rts-ld43
A game full of enigmas with two endings and one goal: can you make it without sacrificing what you love the most?
One run is 1-2 minutes long. If you can't succeed to the good ending, pay attention to signpost, dialogs and environment.
I'd love to hear your thoughts, wether which ending you've got!
A game full of enigmas with two endings and one goal: can you make it without sacrificing what you love the most?
One run is 1-2 minutes long. If you can't succeed to the good ending, pay attention to signpost, dialogs and environment.
I'd love to hear your thoughts, wether which ending you've got!







Comments31
Good work :)
@Blackwen Haha thank you for not rage quitting :D
I look forward to seeing what you would make once you improve your skills and/or get some teammates.
@crosenlund79 Thanks!
Despite having a few things that can be improved, this was a pretty fun game to play, and overall it was a pretty interesting experience! Keep up the good work!
Consistent art style is a major focus for me usually, I mean I hate myself for mixing pixel-art tiles with vector clouds. But nice free art on the Internet is much harder to find than I thought. I think I'll make some generic assets in advance for next LD!
Thanks again :)
Interesting gameplay! I like how you made so many moral conundrums just to progress.
Developing a decent following AI that lags behind can be difficult and time-consuming; however, if the crux of your good/bad ending is your friends staying with you, your friends need to be able to "see" you easier.
All in all, a lot of pleasant surprises in the level design. I would have loved to see the good ending.
* I liked the sound effects because they sounded very realistic and they immersed me into the world of the game.
One Concept I Disliked:
* I had a difficult time trying to find out where to go in the game. You should playtest before publishing your game to see what is too difficult for players.
@bificommander Well, I guess I can still take it as a compliment if you consider my game belongs in an artistic movement! More seriously, I totally agree that some puzzles were over the top. I spent too much time on the execution itself and not enough on the idea. Anyway, thanks for playing until the end :)
Edit: Finaly got the other ending. It was a bit tricky, but like the feeling of succes:)